Deconstruction chest

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Stevetrov
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Deconstruction chest

Post by Stevetrov » Wed Mar 29, 2017 7:54 am

The idea is to have a new entity called deconstruction chest.

The deconstruction chest will be the top priority for deconstruction robots to place their deconstructed items. And deconstruction robots will place deconstructed items in the nearest deconstruction chest if it has space regardless of it current contents. If a deconstruction chest is not available they will act as they do now.

When constructing items a deconstruction chest has the same priority as a storage chest (or passive provider) so that construction bots will take items from a nearby deconstruction chest in priority to a much more distant chest.

Why do I think this is a good idea?

If I am redesigning part of my factory I don't want my construction bots to take my items half way across the map only for them to have to bring everything back when they rebuild it.

If I am clearing trees I want my bots to concentrate on ripping down the trees not carrying the wood around.

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AileTheAlien
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Re: Deconstruction chest

Post by AileTheAlien » Wed Mar 29, 2017 9:23 am

Couldn't you achieve your intended effect just by placing storage chests beside where your robots are deconstructing and reconstructing beuildings?

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Re: Deconstruction chest

Post by PacifyerGrey » Wed Mar 29, 2017 9:38 am

Not sure about dedicating to deconstruction but it would probably make sense to make one dedicated to both deconstruction/construction.
It was already suggested to make one for construction purposes. I think it would be nice to have one for both. It would make much sense for massive build/rebuild actions.

I will try to describe its functions in detail.

1. Construction chests are prioritized over storage chests when construction bots deconstruct items.
2. Construction chests are prioritized when constructing stuff by construction bots.
3. Construction chests are IGNORED by logistic robots.

What goals do we meet with this change

1. You can create a combo of requester/construction chests to prepare massive builds
2. You can speed up rebuilds preventing construction bots moving deconstructed items to storage chests far away that already contain such items (current behaviour)
3. You can speed up deconstruction by making combos of construction/active provider chests combining powers of construction/logistic bots.

Stevetrov
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Re: Deconstruction chest

Post by Stevetrov » Wed Mar 29, 2017 10:45 am

AileTheAlien wrote:Couldn't you achieve your intended effect just by placing storage chests beside where your robots are deconstructing and reconstructing beuildings?
This is what I have been doing, buthe storage chest logic isn't optimised for this scenario.

So bots can end up taking items to a storage chest that is far away in preference of what that is very near by.

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ssilk
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Re: Deconstruction chest

Post by ssilk » Wed Mar 29, 2017 2:01 pm

Added to viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions
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Re: Deconstruction chest

Post by Yoyobuae » Wed Mar 29, 2017 3:18 pm

Stevetrov wrote:This is what I have been doing, buthe storage chest logic isn't optimised for this scenario.

So bots can end up taking items to a storage chest that is far away in preference of what that is very near by.
Bots do deliver to the closest requester chest. But that way has problems it's own problems.

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Re: Deconstruction chest

Post by Aramorgot » Wed Mar 29, 2017 8:19 pm

Probably wouldn't be detrimental to the game, but something that should be lower on a priority list I'd say. There's other issues that are more important :D

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Re: Deconstruction chest

Post by Roxor128 » Sat Apr 22, 2017 8:22 am

PacifyerGrey wrote:Not sure about dedicating to deconstruction but it would probably make sense to make one dedicated to both deconstruction/construction.
It was already suggested to make one for construction purposes. I think it would be nice to have one for both. It would make much sense for massive build/rebuild actions.

I will try to describe its functions in detail.

1. Construction chests are prioritized over storage chests when construction bots deconstruct items.
2. Construction chests are prioritized when constructing stuff by construction bots.
3. Construction chests are IGNORED by logistic robots.

What goals do we meet with this change

1. You can create a combo of requester/construction chests to prepare massive builds
2. You can speed up rebuilds preventing construction bots moving deconstructed items to storage chests far away that already contain such items (current behaviour)
3. You can speed up deconstruction by making combos of construction/active provider chests combining powers of construction/logistic bots.
It seems to me that this could also be implemented as just an option for storage chests. Open up a storage chest, in the space where a requester chest has the logistics requests, have a checkbox for "Construction Priority Mode", which does as you suggest.

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Re: Deconstruction chest

Post by leoch » Wed May 03, 2017 8:31 am

Aramorgot wrote:Probably wouldn't be detrimental to the game
Except that we go from four types of logistic chests to five.

Wouldn't it be simpler just to set logistic requests on yourself or in a requester chest? Bots always pull from storage before passive provider chests. So what if you sometimes get extra stuff in storage, I say :lol:

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Re: Deconstruction chest

Post by Aeternus » Wed May 03, 2017 9:11 am

PacifyerGrey wrote:3. Construction chests are IGNORED by logistic robots.
Bad idea. You'll end up manually clearing any non-buildings from them all the time. Any wood, or ore/halffabricates that BulldozeBots picked up from belts or from inside buildings will clog these chests fast. Logistic bots should be able to use them as passive provider chests.

Also, to reduce wood lugging amount, starting a few forestfires prior to clearing dense forests really speeds things up. A flamethrower personal weapon is your friend :)

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