![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Many time I find a potential game, but the ping is very high so I need to choose another.
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Moderator: ickputzdirwech
Thx for that...Koub wrote: Fri Jan 22, 2021 8:35 pm [Koub] Merged into older thread with the same suggestion.
See also :
viewtopic.php?f=6&t=89221
Bump!junhinhow wrote: Fri Jan 22, 2021 6:33 pmTL;DR
The possibility of filter the games in public servers, even by Players, Name, PlayTime, but also, by Ping of the Servers
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junhinhow wrote: Fri Jan 22, 2021 6:33 pmTL;DR
The possibility of filter the games in public servers, even by Players, Name, PlayTime, but also, by Ping of the Servers
What/Why ???
Right now, we have like...and its fine, it works very well for most of things...
Screenshot_18.png
but, as your can see, the quality of internet country for outside servers is not that good, and even players from here, put global names of servers, so, its hard to find some servers at low ping for play.
at the very start game, its fine, but after the first like 80 hours bases, and ping even around 200, the avatar cant even move. so, need to find other server, or wait reset the server, or the alternative, would be have a already from the country server to play (*-*) yay (Btw i am from Brazil, thats why its soo lag a couple of times)
i know that should the load screen for the servers may take longer for ping all servers, so, the suggestion would be, have a option checkbox in menu, to show/enable that option.
A ‘can connect’ or ‘not able to connect’ would be nice to.ssilk wrote: Tue Sep 14, 2021 10:36 am And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure "speed" of an application is not very useful measurement, it's like if you want to measure the length of a pipe with a laser, but you cannot build pipes in straight lines, when you want water for your shower.![]()
i follow the idea of, if there i s already a ping/alive signal/whatever for the server be listed on the multiplayer servers list, why not make this same thread or a thread that extends that one, make the ping for the server? exactly like CS long time ago on internet games....ssilk wrote: Tue Sep 14, 2021 10:36 am As many other things, this is not just 3 lines of code. To avoid getting the game to hanging the ping stats needs to be done in background in another thread.
And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure "speed" of an application is not very useful measurement, it's like if you want to measure the length of a pipe with a laser, but you cannot build pipes in straight lines, when you want water for your shower.![]()
on that note it would make sense for servers to tell the matchmaking list what their current update time / UPS are.ssilk wrote: Sun Sep 19, 2021 6:07 am In counterstrike the ping was quite important, 10 ms less could mean success or death. In Factorio 10 milliseconds is nothing, which a player needs to account for. Well, it’s not comfortable to play with 200 ms lag, but still possible, while counterstrike is not possible to play with such a lag (successfully).
I mean: what counts much more in Factorio is not the server ping - that could be really low and suggests, that it is a good server - but the true lag the current game will have on your computer. The ping is only a part of that measurement. And it’s commonly used, because it’s easy to measure.
What counts for me much more is
- the download speed of the map
- is my little computer able to keep up with the server?
- how much time does it take until a command gets to the server and I see the true response?
And for this last one, the ping plays a more or less big rule.