Robot Death Logs
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- Darthlawsuit
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Robot Death Logs
There needs to be some sort of logistic/construction robot death log that shows how 150 robots suddenly died off. I am being killed due to robots dying non-stop and I have no idea how they are dying or why.
Re: Robot Death Logs
Hmm i wonder if it can be done in the control.lua file. console: totalRoboDeaths() System printing: 150
Well its not like i do need that, because i do get alerts when some robots die
At least im sure a modder could do what i just told. If its possible ofcourse, atleast lets hope the devs can add something like that.
Also another idea would be to do something similar as is done in prison architecht where you can check the contraband found during the last 24 hours. So it would be nice if we could do something similar whereas we press a button on the map. Poof we can see where and when any robots died during the last 1 hour.
Well its not like i do need that, because i do get alerts when some robots die
At least im sure a modder could do what i just told. If its possible ofcourse, atleast lets hope the devs can add something like that.
Also another idea would be to do something similar as is done in prison architecht where you can check the contraband found during the last 24 hours. So it would be nice if we could do something similar whereas we press a button on the map. Poof we can see where and when any robots died during the last 1 hour.
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Robot Death Logs
I would suggest a robot landing if it runs out of energy. Then it would have to be picked up manually or by another robot.
Re: Robot Death Logs
The bots need some weaknesses, they are OP as it is.Artman40 wrote:I would suggest a robot landing if it runs out of energy. Then it would have to be picked up manually or by another robot.
Re: Robot Death Logs
It seems that the developer has now found a solution.