Few ideas for "Transport belt madness"

Post your ideas and suggestions how to improve the game.

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zx64
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Few ideas for "Transport belt madness"

Post by zx64 »

First up, this is really cool (and difficult!) and I'd love to see more mini-games like this to go alongside the main freeplay game.
  • Give the player two stacks of each available item at the start of the level. (saves some clicks)
  • Run the levels faster by increasing game.speed, like how "Tight spot" does but not nearly as much - two to three-ish seems about right, although maybe the later levels would benefit from that being a toggle.
  • Don't restart on level one if you fail a later level. (failure ends campaign currently which then resets you)
  • Maybe something a bit simpler for the second level to smooth out the difficulty curve, maybe six items instead of the current jump from four to eight?
  • Remember player's zoom when resetting back to the building stage. (looks a bit jarring when it resets)

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Klonan
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Re: Few ideas for "Transport belt madness"

Post by Klonan »

Thank you for the feedback,
I will keep your points in mind when I have a look at the scenario again

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