Option for Scaling the Number of Required Science Packs

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Schifty
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Option for Scaling the Number of Required Science Packs

Post by Schifty »

Hello Devs,

I love your game. Would you mind to add a simple factor to world creation that influences how many science packs are used by the Science Lab in order to do a research cycle? It could be a number between 1 and 10 meaning that 1 doesn't change the game and 2 doubles the total number of required Science Packs. It adds additional motivation to expand, build railroads and build gigantic factories.

I play in multiplayer and I would love to have a reason to scale our production to insane levels to fully appreciate blueprints, level 2 or level 3 belt systems.
BenSeidel
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Re: Option for Scaling the Number of Required Science Packs

Post by BenSeidel »

In one of the FFF (not sure what one) the whole "mod configuration" issue was talked about. In it they said that they may look at a way to allow the altering of some of the mods settings in the same way that you modify the map resource settings. I think that this request of having the science packs increased would fit in extremely well with this kind of interface.
daniel34
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Re: Option for Scaling the Number of Required Science Packs

Post by daniel34 »

BenSeidel wrote:In one of the FFF (not sure what one) the whole "mod configuration" issue was talked about. In it they said that they may look at a way to allow the altering of some of the mods settings in the same way that you modify the map resource settings. I think that this request of having the science packs increased would fit in extremely well with this kind of interface.
https://www.factorio.com/blog/post/fff-165
To fix this we're going to add the ability for mods to define settings that will be presented like our in-game options menu now under a new section "options -> mods". This will let mods give some basic information about what kind of setting they have and we can present it to the player in a (hopefully) nice GUI with verification and feedback about why what they've entered isn't valid (if it's not valid) as well as the ability to change them runtime should the particular setting allow it.
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