More clever autosave
Moderator: ickputzdirwech
More clever autosave
I do not remember if I have already suggested this, but probably not. As everyone knows, devs have made a huge job to program sophisticated AI algorithm to determine when the player makes something important. Or at least it feels so when autosaving interrupts putting of huge blueprint exactly on the place or bloody fight at the most critical moment. Would it be possible that when autosave timer activates then game would wait until player has not made anything with mouse in 3 seconds and there is not crafting, train or any other windows on screen. In most situations when I make something critical I at least move the mouse more often. Of course there would be some maximum time (for example 1 minute) after which the autosave would be forced. As far as I know such simple timer would be reasonable cheap to program, it would not consume too much processor or cause problems to any player.
Re: More clever autosave
I can feel your pain, but this approach would be pretty much useless with multiplayer. There is no chance that each player would decide to stop moving mouse in the same moment. That would end as an 1-minute countdown to autosave, which is actually a good idea except that a 10 seconds would do. (There is already thread with that idea.) Anyway, I don't think that delaying autosave is a good idea. They should be done at regular intervals.
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
Check out my mod "Realistic Ores" and my other mods!
Re: More clever autosave
This idea is old and I have no time so for now
search.php?keywords=autosave+combat&fid%5B0%5D=6
search.php?keywords=autosave+combat&fid%5B0%5D=6
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Delay Autosave option
Please, i beg you, add Delay Autosave option in case when there is something in my cursor or i'm doing anything beside moving.
Like reset user activity timer every time he doing something or holding build item in cursor/hand.
If timer passes configured delay, say 5 sec by default and it's time to save, then save.
It is realy frustrating when game decides to save just when you placing something - things gets where they are not supposed to be.
Like reset user activity timer every time he doing something or holding build item in cursor/hand.
If timer passes configured delay, say 5 sec by default and it's time to save, then save.
It is realy frustrating when game decides to save just when you placing something - things gets where they are not supposed to be.
Re: Delay Autosave option
Pending Autosave indicator would be welcome too when autosave is delayed.
Re: Delay Autosave option
[Koub] Merged into older thread with same suggestion
Also related topics :
viewtopic.php?f=6&t=62129 (reset autosave timer on manual save/load action)
viewtopic.php?f=6&t=47871 (implement kind of a latency hiding when autosaving)
viewtopic.php?f=6&t=3829 (prevent autosave during combat)
Also related topics :
viewtopic.php?f=6&t=62129 (reset autosave timer on manual save/load action)
viewtopic.php?f=6&t=47871 (implement kind of a latency hiding when autosaving)
viewtopic.php?f=6&t=3829 (prevent autosave during combat)
Koub - Please consider English is not my native language.
Re: More clever autosave
i swear i searched
Re: More clever autosave
In most cases autosave is not too disruptive but I know of 2 cases that are really annoying:
Selections get lost and you have to start all over.
Mouse clicks just before the autosave get acted on after the autosave but use the mouse position and keys pressed from after the autosave. So if you clicked with shift pressed now suddenly shift isn't pressed anymore unless you keep pressing shift all through the autosave. Or a blueprint is placed on a completely different position because you moved the mouse.
Selections get lost and you have to start all over.
Mouse clicks just before the autosave get acted on after the autosave but use the mouse position and keys pressed from after the autosave. So if you clicked with shift pressed now suddenly shift isn't pressed anymore unless you keep pressing shift all through the autosave. Or a blueprint is placed on a completely different position because you moved the mouse.
Re: More clever autosave
Is there a bug report about this? If not: that are kind of bugs, which can and should be reported.
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Re: More clever autosave
what Satisfactory has done is show a 3 second countdown just before the save happens. that'd be pretty easy to do.
Re: More clever autosave
I reported the later recently. For the former start selecting an area for a blueprint before the autosave and then try holding the mouse button, releasing it and keeping the mosue where it is and releaseing it and moving the mouse and check what the latest version does for each case.