Mobile Chests/Barrels & Loader

Post your ideas and suggestions how to improve the game.
Post Reply
AndaleTheGreat
Inserter
Inserter
Posts: 38
Joined: Thu May 15, 2014 1:15 pm
Contact:

Mobile Chests/Barrels & Loader

Post by AndaleTheGreat » Mon May 19, 2014 1:02 am

Just seems like a good idea to me. A loader specifically for chests/barrels that can shove them onto or off of the belts. Chests/Barrels wouldn't be directly accessible while on the belts as that would probably be a bit much.

Just a thought. If you like it agree, if you don't then ignore it and it will disappear.

User avatar
Teurlinx
Long Handed Inserter
Long Handed Inserter
Posts: 95
Joined: Mon May 05, 2014 9:47 pm
Contact:

Re: Mobile Chests/Barrels & Loader

Post by Teurlinx » Mon May 19, 2014 4:29 am

Isn't this already possible? Just stick the chests in another chests with an inserter next to a belt, voila chests on belt.

Garm
Filter Inserter
Filter Inserter
Posts: 368
Joined: Mon Nov 18, 2013 9:46 pm
Contact:

Re: Mobile Chests/Barrels & Loader

Post by Garm » Mon May 19, 2014 4:31 am

Teurlinx wrote:Isn't this already possible? Just stick the chests in another chests with an inserter next to a belt, voila chests on belt.
He wants to put chests with items on the belt itself, not chests as items.

Hyena Grin
Inserter
Inserter
Posts: 25
Joined: Wed Apr 23, 2014 11:05 pm
Contact:

Re: Mobile Chests/Barrels & Loader

Post by Hyena Grin » Mon May 19, 2014 6:18 pm

I have a feeling this would be extremely tricky to code.

I kind of like the idea of 'packaging' in any case. Moving items in bulk form would be nice. However that might be handled.

User avatar
Teurlinx
Long Handed Inserter
Long Handed Inserter
Posts: 95
Joined: Mon May 05, 2014 9:47 pm
Contact:

Re: Mobile Chests/Barrels & Loader

Post by Teurlinx » Mon May 19, 2014 9:39 pm

Garm wrote:
Teurlinx wrote:Isn't this already possible? Just stick the chests in another chests with an inserter next to a belt, voila chests on belt.
He wants to put chests with items on the belt itself, not chests as items.
I see. It should work with the barrels at any rate. The filled barrels are items that should be able to go on a belt like any other.

As for chests, I don't see a good reason to implement this. If chests with items can be moved, then why not place chests with items in other chests?
Being able to craft 'special chests' like the barrels which are purely packaging might be a solution, but then you'd still have far denser items than the game was designed around.

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: Mobile Chests/Barrels & Loader

Post by MF- » Thu May 22, 2014 11:38 pm

dupe of https://forums.factorio.com/forum/vie ... ilit=crate
Hyena Grin wrote:I have a feeling this would be extremely tricky to code.

I kind of like the idea of 'packaging' in any case. Moving items in bulk form would be nice. However that might be handled.
Actually, the feature is already sorta in.
Only the crate is impractically big :P (see the link for details)


BTW: Factorio has trains... Don't they move items in bulk?
Inserters are able to utilize the stack-size bonus when moving items between chest and wagon, which speeds up the load/unload operation considerably.
(Then OFC a non-stack-bonus inserters need to be used to move the items from the chest to the belt, but the train is free to go in the meantime)

Post Reply

Return to “Ideas and Suggestions”

Who is online

Users browsing this forum: No registered users