Add a Planning Tool / construction planning

Suggestions that have been added to the game.

Moderator: ickputzdirwech

zeker
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu May 15, 2014 8:12 am
Contact:

Add a Planning Tool / construction planning

Post by zeker »

Like in the game Prison Architect.

BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Add a Planning Tool

Post by BurnHard »

Once you have invented blueprints you can do that (with limitations) via "shift-klick".

Some time ago I have proposed to have some kind of "blueprint-library" where you can store your blueprints from other savegames. So even If you don't have researched flying robots yet, you would be able to place your favourite designs for eg science pack 1 factory and can place the assemblers etc accordingly by hand.

I hope the devs find time for something like this :)

zeker
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu May 15, 2014 8:12 am
Contact:

Re: Add a Planning Tool

Post by zeker »

BurnHard wrote:Once you have invented blueprints you can do that (with limitations) via "shift-klick".

Some time ago I have proposed to have some kind of "blueprint-library" where you can store your blueprints from other savegames. So even If you don't have researched flying robots yet, you would be able to place your favourite designs for eg science pack 1 factory and can place the assemblers etc accordingly by hand.

I hope the devs find time for something like this :)
I didn't know the blueprints feature. Thank you.
But I would like to plan the whole automation from scratch. By the time I researched blueprints, I would already put some science factories.
Your blueprint-library suggestion could be very useful though :)

User avatar
Nahon
Burner Inserter
Burner Inserter
Posts: 9
Joined: Tue May 13, 2014 6:07 am
Contact:

Re: Add a Planning Tool

Post by Nahon »

Shift-clicking is ghost-building, which is not a planning mode. First, you are able to build ghost buildings out of stuff you already have, second, ghost buildings are temporary, and third, ghost buildings instruct construction bots to actually build them, if within coverage.

User avatar
Sedado77
Fast Inserter
Fast Inserter
Posts: 132
Joined: Sun Feb 09, 2014 11:32 am
Contact:

Re: Add a Planning Tool

Post by Sedado77 »

I agree with this... I think when you pause the game you should be able to "paint" the map grid squares. Maybe like PA, only 3 colours (ex: red, blue and yellow) so you can at least "count" the tiles you need for your factory. :D

Ozin
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri May 30, 2014 11:12 am
Contact:

Construction planning

Post by Ozin »

I'd love to be able to place building plans for all types of place able equipment. They would function exactly like blueprints when placed, letting construction bots do the building. Preferably without the timeout that blueprints have though.

Would give two improvement of life advantages:
  • Build stuff with items that are part in the logistics system but not in your character inventory
  • Layout planning for constructions that you haven't crafted yet
It could be activated with a hotkey + mouse click on the item in the crafting window.

tralala
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Sun Apr 27, 2014 11:56 am
Contact:

Re: Construction planning

Post by tralala »

Ghost building: Shift + Left click

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Construction planning

Post by ssilk »

Sorry: Just ridiculous... this is explained many times...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Artman40
Fast Inserter
Fast Inserter
Posts: 169
Joined: Sun May 25, 2014 4:44 am
Contact:

Re: Construction planning

Post by Artman40 »

But what about a hybrid? You place a ghost building down when you're not in range which will become placed when you come within range with the coorect building in your inventory?

sciencemile
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Mon May 12, 2014 1:27 pm
Contact:

Re: Construction planning

Post by sciencemile »

Only downside to Ghost Building at the moment is that you have to have a building in your inventory in order to Ghost Build it...but then that kinda makes sense because how else would the game know what you wanted to Ghost Build.

saykhia
Burner Inserter
Burner Inserter
Posts: 19
Joined: Mon Apr 07, 2014 10:08 am
Contact:

Re: Construction planning

Post by saykhia »

Prison Architect has a Planning Mode which allows you to "ghost build" but it limited to "walls" and "objects". I can see Factorio can have a similar feature allowing for planning of "buildings" "inserters" "power poles" and "belts/tracks".

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by ssilk »

Merged the topics.

-----------------------

To the point, that you need the item to plan: I really don't like that. If I do so, either I have the items to place it myself or not. If not, why should I need still one?

My suggestion here: if I do that, I need to be inside of a construction area. The bots will place it for me.
I want to pickup a ghost item from the contents in the logistic network. This is of course a ghost.

For advanced planning (multiplayer) I'm eventually outside of the area and it makes much sense to have here more tools. I would like to have then some kind of virtual planning stuff:

- I can place every type of item now and in future as some virtual thing. Shimmers blue, not magenta?
- mark areas (with colors and names), place signs (with text)
- a "tool", which changes an area of those virtual buildings into ghosts, so that they can be build.
- and eventually vice versa.

There is no reason, why that shouldn't be available very soon from beginning.

This stuff is somehow needed, because it's somehow the next logical step; it would reduce some of the problems, players mention many times:

- "I need to wait, till it is ready"
- I use blueprints extensively and if I make too much, the ghost-buildings time out and vanish
- need planning tools for multiplayer

Tags: planning tool, virtual buildings, planning mode
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Neotix
Filter Inserter
Filter Inserter
Posts: 599
Joined: Sat Nov 23, 2013 9:56 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by Neotix »

Planning could be merged with blueprints.
Right now we have to build something before making blueprints. It's little ridiculous because on entire World people first are drawing blueprints, and then building something based on that plans.
Just add tool to edit blueprints.

Kitefr
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat May 24, 2014 3:49 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by Kitefr »

I think you misunderstand blueprint with planning here.

Blueprint are useful when you know what you want to do and how you want to do it.
And planning, well... It is for planning NOT for automatic construction.

I like the one in Prison Architect. Powerful to make me think like how I want to put things without wasting a lot of time and simple to be clear on how things are.

If they making one, I don't want them to merge it to blueprint as they are two totally different things.

drs9999
Filter Inserter
Filter Inserter
Posts: 831
Joined: Wed Mar 06, 2013 11:16 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by drs9999 »

I decided to make a mod for it, so stay tuned. I should not take that long.


User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by ssilk »

I think Neotix meant, that when ready with planning, this can be built. Or it can be made to a blueprint. And in my opinion also vice versa: A blueprint can be placed as plan.

Well, there are some parallels from planning to blueprint to construction.

Btw: because you gush for Prison Architects planning mode: I don't know that game. So I've looked if I find something about it: https://www.youtube.com/watch?v=WkN05PEdiec

And it would have been better to post such a link by yourself, cause it tooks sometime for me to find something about

@drs9999: Quite impressive! :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Neotix
Filter Inserter
Filter Inserter
Posts: 599
Joined: Sat Nov 23, 2013 9:56 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by Neotix »

ssilk wrote:I think Neotix meant, that when ready with planning, this can be built. Or it can be made to a blueprint. And in my opinion also vice versa: A blueprint can be placed as plan.
This is exactly what i meant.
When I have an idea but no resources i want to have a tool to save that idea, and realize it after gathering materials. Some colors are not enough because after some time many people won't remember what that colors means, what they wanted to build, with what setup.

katyal
Fast Inserter
Fast Inserter
Posts: 208
Joined: Wed Nov 12, 2014 8:42 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by katyal »

From a comment I left in another thread, Katya wrote:What I would like is a sort of "doodling" interface (almost like the map editor) that I could open up from a paused game. This interface would have a toolbox with all the items sorted on tabs. You could quickly sketch out a design and make a blueprint of it. Then you could go back to your game and actually use the blueprint you just created.
I'd also like to second the idea of making blueprints independant from the save game so that once created a blueprint would persist from one game to the next.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Add a Planning Tool / construction planning

Post by ssilk »

Some reference list for this topic: https://forums.factorio.com/forum/vie ... 616#p35582
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Implemented Suggestions”