Module Blueprint/stamp/copy paste

Post your ideas and suggestions how to improve the game.

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lucserre
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Module Blueprint/stamp/copy paste

Post by lucserre »

I see that the robots can now add modules that are contained in a blueprint, great!
I was thinking we could have a blueprint/stamp pattern or something (not sure what to call it) that would allow me to quickly change the pattern of modules in an assembly machine. For example, if I have an assembly machine with two speed modules 1's and I want to switch it to 1 speed module 2 and 1 productivity module 2, I would create an entity like a blueprint, that I can then just stamp onto the assembly machine and it instantly changes the modules for me. OR, it that is over complicating things, you know how we can shift-right-click, shift-left-click to copy recipe of an assembly machine, maybe we could ctrl-shift-right-click ctrl-shift-left-click to copy paste module contents without changing recipe. Thoughts?
Love the game!
Thanks,
-Luc

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ssilk
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Re: Module Blueprint/stamp/copy paste

Post by ssilk »

Added to viewtopic.php?f=80&t=4682 Planning (Signs, Cloning, Ghosts, Blueprinting and more...)
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...

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