Utilization waste

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Folv
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Utilization waste

Post by Folv »

Hey.

I have an idea. It is known that not all storage containers for gas and liquid fill up symmetrically. Especially when many mods.
For example, after filling one container at a gas can block the production of other production components. It's frustrating.

There are three solutions.
(1) First, to build a large number of containers. But over time, about once they are filled.
(2) You can also manually remove some of the containers from the pot and put them back together. The contents of containers removed will be lost. Once again, we placed a new place for storage. (Magically disappears any gas and liquid).
(I propose).
(3) Add a new building in a game called "Utilization waste".
His role was to liquidation surplus gases or liquids. Irrevocably.

How it would work?

The building would have some small capacity. Slowly, she stayed to be filled.
If you come by it to 100% of its content using the energy that was disposed of. Irrevocably. And it could be a new place for the next portion of the resources to fill the tanks. (Especially in bob's mods. )
The use of the building prevents the filling of the tank, did not bother to stop production.

It proposes That the first level of the building required to supply coal to power the next generation of faster and electric .
Likewise, it Caused by the occurrence of contamination.

Such a solution should hardly burden the resources of the game and make a lot of interesting solutions to resource management.

Regards
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ssilk
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Re: Utilization waste

Post by ssilk »

First: A liquid container is a storage tank.

Second: There is a similar thread: viewtopic.php?f=6&t=32404 Liquid voider
It mentions, that you can waste the overflow via steam engine.

Third: https://mods.factorio.com/mods/GotLag/Flare%20Stack
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Folv
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Re: Utilization waste

Post by Folv »

thank you very much
Previously, I could not find this mods.
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