- Configurable warning message/icon before an autosave (to help prevent catch-up freeze deaths and general UI interaction pains)
- Local configuration of # to keep, which overrides the server's setting for clients
- Local option to disable entirely even in multiplayer, to prevent catch-up delays and potentially unwanted disk activity
Post your ideas and suggestions how to improve the game.
2 posts • Page 1 of 1
Autosaves would be greatly improved with a few subtle changes:
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