So as I'm building up my first factories I notice that I may have built a couple more power plants then first intended. I wanted to shut them down to save pollution but couldn't. Okay.. Have to mess around a bit rebuilding them as I need. I went to play with solar panels and then noticed a new trend, the power that was being alleviated from my steam plants were big enough to shut down 4 of my plants.
Later I'm trying to plan a large production line and want to build the things as I go along. Well sadly this couldn't happen as well without there being several objects flashing that they have no power, or the line running wile I'm still trying to figure things out.
Please put an on off switch and make power plants shut down when they're low on power output, or at least add an option for under X stress shut down Y plant.
On and off switches are a must!
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Re: On and off switches are a must!
Steam engines don't make pollution, only boilers do, and only as much as is needed for the electricity, so the problem you describe is just in your imagination
Re: On and off switches are a must!
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Re: On and off switches are a must!
Huh, didn't know that. Kinda silly of me thinking they did now that I think about it. XDFrozenOne wrote:Steam engines don't make pollution, only boilers do, and only as much as is needed for the electricity, so the problem you describe is just in your imagination
Thanks for showing me a chart that I have no clue what it means.
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So I stand completely corrected when it comes to power. O well that's what happens when you're learning a game. I still hold onto my statement about wanting on and off switches for the other devices. (Factories, mines, ect.)
Re: On and off switches are a must!
Just try to rebuilt it. You will see. If not ask.CrescentStar wrote:Thanks for showing me a chart that I have no clue what it means.
See https://forums.factorio.com/forum/vie ... ?f=3&t=678 :So I stand completely corrected when it comes to power. O well that's what happens when you're learning a game. I still hold onto my statement about wanting on and off switches for the other devices. (Factories, mines, ect.)
My interpretation: It's on the way... if not in v0.10 then in v0.11...- (If time allows!) more circuit logic (circuits for electricity, trains, liquids, etc.)
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Re: On and off switches are a must!
It would be immensely useful to be able to turn parts of your electricity network on or off.
For example, if you run low of coal for whatever reason, just turn off the section for science pack production but leave the coal miners operating.
For example, if you run low of coal for whatever reason, just turn off the section for science pack production but leave the coal miners operating.
Re: On and off switches are a must!
Until this is implemented have a deep look into here https://forums.factorio.com/wiki/inde ... cumulators
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Re: On and off switches are a must!
Actually, it occurs to me that on/off switches would be awesome for a lot of other reasons.
However, in addition to being able to switch parts of your network off/on, as well as specific machines etc... if we could name the switches and have a remote control panel (probably after a lot of research!), that would be pretty darned useful.
However, in addition to being able to switch parts of your network off/on, as well as specific machines etc... if we could name the switches and have a remote control panel (probably after a lot of research!), that would be pretty darned useful.