it would be nice if player's nicknames would be logged when they are connected to game.
For an example this line:
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235.034 Info ServerSynchronizer.cpp:504: nextHeartbeatSequenceNumber(5438) adding peer(4)
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235.034 Info ServerSynchronizer.cpp:504: nextHeartbeatSequenceNumber(5438) adding peer(4)(FluffyNickname)
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235.034 Info ServerSynchronizer.cpp:504: nextHeartbeatSequenceNumber(5438) adding peer(4)(192.168.0.1:12345)(FluffyNickname)