Hi,
0.14 introduce new asynchronous feature for multiplayer. This is very nicely for large multiplayer instances. However, if the server can save the game faster then the client, the client will be inactive for this time. In a combat, aliens can kill you while you are saving the game. Adding a god mode for the player would be nice, but I think, it's not a good solution for this problem.
Enable god mode while autosave
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Re: Enable god mode while autosave
This should also be enabled while a client is catching up to the server.
Waste of bytes : P