Planning with personal roboport

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MPeti1
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Planning with personal roboport

Post by MPeti1 »

It's working when i want to plan (with shift+right click with an item) to a place where are no other objects (trees, rocks, etc), but when i want to plan to a place where are alredy an object i can't do it, instead of the drones disassemble it and then build what i want. I can't post image because it's needed a video, and my pc is not enough powerful to capture the screen when a game is running. If really needed a video, i will try it with my phone and my third hand :D

Nexela
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Re: Planning with personal roboport

Post by Nexela »

Shift Clicking will only place ghosts if objects are already marked for deconstruction.
You can use a deconstruction planner to mark them for deconstruction.

Shift Clicking to place a blueprint will automatically mark some things for deconstruction (trees, rocks) as well as placing as much of the blueprint that it can skipping the stuff in spots that are not marked for deconstruction but have an entity.

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Klonan
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Re: Planning with personal roboport

Post by Klonan »

Thanks for the report,

This is more of a feature request though

MPeti1
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Re: Planning with personal roboport

Post by MPeti1 »

Klonan wrote: This is more of a feature request though
Sorry for the late reply. What do you mean? It's a bug?

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Klonan
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Re: Planning with personal roboport

Post by Klonan »

MPeti1 wrote:
Klonan wrote: This is more of a feature request though
Sorry for the late reply. What do you mean? It's a bug?
We never programmed in that behavior, so there is nothing that isn't working as intended

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ssilk
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Re: Planning with personal roboport

Post by ssilk »

That's the quote of the day. :lol:

I added it to viewtopic.php?f=80&t=4682 Planning (Signs, Cloning, Ghosts, Blueprinting and more...)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

MPeti1
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Re: Planning with personal roboport

Post by MPeti1 »

Klonan wrote:
MPeti1 wrote:
Klonan wrote: This is more of a feature request though
Sorry for the late reply. What do you mean? It's a bug?
We never programmed in that behavior, so there is nothing that isn't working as intended
I got it :D me and my english knowledge... :D

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