Hi
I'm a botanist in my spare time. I am wondering if you'd be interested in re-naming your trees to something more interesting than tree no 1 etc. I would use mock-latin names to give them a little more personality with a touch of humor throw in
e.g Dry Hairy Tree would be something like Aridus pubescens. Dead dry hairy tree = Defunctus aridus pubescens.
Others could join in on the naming. Perhaps even vote for suggestions if a few ideas arrive. All it would require is a list of your trees, and we start renaming them. Then - you get someone to rename them in the game.
botanical nomenclature (latin names for trees)
Moderator: ickputzdirwech
-
- Filter Inserter
- Posts: 320
- Joined: Wed Jun 08, 2016 10:51 pm
- Contact:
Re: botanical nomenclature (latin names for trees)
I like this thought. When I think it to the end, then we have two names for each tree: One translated into the player-language and one in Latin.
The same would make sense for any other native lifeform.
The same would make sense for any other native lifeform.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
-
- Filter Inserter
- Posts: 841
- Joined: Mon Sep 14, 2015 7:40 am
- Contact:
Re: botanical nomenclature (latin names for trees)
Once the Factorio dude finishes his megabase, all the trees will be Carbo Adustus.
-
- Filter Inserter
- Posts: 320
- Joined: Wed Jun 08, 2016 10:51 pm
- Contact:
Re: botanical nomenclature (latin names for trees)
Now, I know you don't like multiple ideas in one thread, but if this second concept is considered a good one the naming of trees (the coding side of it) may need more forethought e.g. each tree may be a potential resource type other than just wood.
Specific tree species have specific properties the same as we find here on earth. Medicines, poisons, building materials, food, bio-remediation of old mining and oil sites, a vast range of chemicals...
This gives tremendous future potential for expansion into a more synergistic relationship with the alien world rather than trees being nothing but pollution buffers and wood. It could be a nice way to merge into Biotech options 'naturally'. This keeps with Factorios feel, imo, being an extension of Earth (by your works) on the planet.
It would make it seem natural to want to cultivate certain species rather than just replanting forest ad nauseum, and as/if alien interaction increases further plant knowledge could be obtained (indigenous knowledge on earth = far faster strike rate of 'good stuff' for biotech).
As species potential is unlocked a wood 'sifting facility' can sift useful species from 'just wood'. As more species potential is unlocked more products emerge and less 'wood' is wasted. Specialized harvesting and growing is also an option. Growing seems easy - chop a specimen down and use it as 'cuttings' on a piece of prepared land for cultivation. Specific harvest en-masse of mixed indigenous forest may be tricky, and probably not in line with the idea of 'going greener' via biotech. But who's to say you are not a Biotech Baddie
Specific tree species have specific properties the same as we find here on earth. Medicines, poisons, building materials, food, bio-remediation of old mining and oil sites, a vast range of chemicals...
This gives tremendous future potential for expansion into a more synergistic relationship with the alien world rather than trees being nothing but pollution buffers and wood. It could be a nice way to merge into Biotech options 'naturally'. This keeps with Factorios feel, imo, being an extension of Earth (by your works) on the planet.
It would make it seem natural to want to cultivate certain species rather than just replanting forest ad nauseum, and as/if alien interaction increases further plant knowledge could be obtained (indigenous knowledge on earth = far faster strike rate of 'good stuff' for biotech).
As species potential is unlocked a wood 'sifting facility' can sift useful species from 'just wood'. As more species potential is unlocked more products emerge and less 'wood' is wasted. Specialized harvesting and growing is also an option. Growing seems easy - chop a specimen down and use it as 'cuttings' on a piece of prepared land for cultivation. Specific harvest en-masse of mixed indigenous forest may be tricky, and probably not in line with the idea of 'going greener' via biotech. But who's to say you are not a Biotech Baddie