God mode options in New game
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- y.petremann
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God mode options in New game
"New Game" is interessant because it let us configure our world, but we can't activate Sandbox/GodMode with the interface, it could be really cool.
Last edited by y.petremann on Sun Mar 30, 2014 4:53 am, edited 1 time in total.
Re: Gos mode options in New game
You can turn it off via console. I sure you'll find it in the wiki or here.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Gos mode options in New game
You can start normal game and print this:
And your game becomes god mode.
Code: Select all
game.player.character = nil
- y.petremann
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Re: Gos mode options in New game
I already does that, But the point here was to implement an options directly in the new game screen.
More precisely, I've already talk about gain god controls and returning to character https://forums.factorio.com/forum/vie ... =33&t=2972 and I does that :
More precisely, I've already talk about gain god controls and returning to character https://forums.factorio.com/forum/vie ... =33&t=2972 and I does that :
Code: Select all
game.player.setcontroller{type=defines.controllers.god}
Re: Gos mode options in New game
thats already present!y.petremann wrote:I already does that, But the point here was to implement an options directly in the new game screen.
under scenarios, check sandbox!
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- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- y.petremann
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- Joined: Mon Mar 17, 2014 4:24 pm
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Re: Gos mode options in New game
But it can't let us change options like in New Game ...Dysoch wrote:thats already present!y.petremann wrote:I already does that, But the point here was to implement an options directly in the new game screen.
under scenarios, check sandbox!
Re: Gos mode options in New game
I see your point, and maybe it would be nice to have a option to turn on/off sandbox in the new game menu.