prioritised ghost check in vicinity of player

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
Vetinary
Burner Inserter
Burner Inserter
Posts: 17
Joined: Tue Nov 24, 2015 10:22 am
Contact:

prioritised ghost check in vicinity of player

Post by Vetinary »

So I came across the problem of not being able to build blueprint setups with my personal roboport when my stationary roboports are building many other things, like a base full of concrete. (You may check my initial bug repot here: viewtopic.php?f=23&t=28984&p=184182#p184182)

How about prioritising the ghost build in the vicinity of the player?

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: prioritised ghost check in vicinity of player

Post by ssilk »

I think a better idea would be not so useful, cause in that cases it takes so long for the bots to come along, that you won't see a difference.

I think it would be much more useful, if the bots would be able to pick up more items at once.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Vetinary
Burner Inserter
Burner Inserter
Posts: 17
Joined: Tue Nov 24, 2015 10:22 am
Contact:

Re: prioritised ghost check in vicinity of player

Post by Vetinary »

Mybe you misunderstood me. I do not want the robotic network to prioritise ghost builds in the vicinity of the player, only the personal robots should do that.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: prioritised ghost check in vicinity of player

Post by ssilk »

Yes, indeed.... ;/
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”