when having scarce resources on a network robot allocation follow uncertain rules
if you have more logistic robot than construction robots (I have 5 to 1 ratio and I think it is common) construction robots starve, especially for inserters and other products of the science pack chain
when I build some section using blueprints, there are usually some thing missing from the storage which I can go and craft - but I always have to overcraft inserter otherwise the logistic robots steals them all before the construction robots have a chance to use it.
it would be nice if non placed object on a blueprint made 'reservations' on object on the logistic network so that only construction bots could claim them
remove uncertainty on robot resource usage
Post your ideas and suggestions how to improve the game.
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