Automatic upgrade/paving programs

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Harkonnen604
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Automatic upgrade/paving programs

Post by Harkonnen604 »

I suggest next tier for automated construction research that would add following checkboxes to roboport menu:

1) Pave entire base with granite/concrete
2) Upgrade all belts in the base (including underground/splitters) to red/blue
3) Place certain module type into all constructions of specified type (e.g. speed module for all assembly machines).

4) Upgrade all inserters to fast interters
5) Upgrade all stone furnaces to steel furnaces
6) Upgrade all assembly machines with their tier 2/3 versions

It means that if there is stuff to be replaced within logistic network green area and there is item to be replaced with, construction bots will do it. At their least priority. If that will put too much strain on building network due to recharging, a slider can be added (default 75%) on how many bots should be dedicated to these tasks.

From my games - items 1,2,3 would be extremely useful. 4,5,6 are just for generalization.

daniel34
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Re: Automatic upgrade/paving programs

Post by daniel34 »

If you don't mind mods there is already one that does that (the upgrading):
[MOD 0.12.16] Upgrade planner - v1.1.9 [Helper mods]

Also added to viewtopic.php?f=80&t=4682#p35582 Planning (Signs, Cloning, Ghosts, Blueprinting and more...)
quick links: log file | graphical issues | wiki

British_Petroleum
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Re: Automatic upgrade/paving programs

Post by British_Petroleum »

There is an impressive mod that does automated paving:
viewtopic.php?f=97&t=18932

And another impressive mod that does the upgrading thing but where you can drag a box around what you want upgraded and the bots do it for you!
viewtopic.php?f=93&t=14781

Harkonnen604
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Re: Automatic upgrade/paving programs

Post by Harkonnen604 »

Thanks for the info. I wonder why it's not in vanilla yet :) concrete paving through blueprints works quite well but 5min timeout breaks that thing (bots can't do it that fast with timeout and no stacking)

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