Sound plays on circuit condition

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
British_Petroleum
Filter Inserter
Filter Inserter
Posts: 321
Joined: Tue Dec 23, 2014 7:21 am
Contact:

Sound plays on circuit condition

Post by British_Petroleum »

It'd be great if you could build a loudspeaker and have it play a sound/alert for a given circuit condition. This would be really useful for monitoring resources when factories get large. Sounds could be generic alert sounds or a voice saying things such as "resource low" or "chest is full" etc.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Sound plays on circuit condition

Post by ssilk »

Mods can already do things like playing sounds, but I think mods don't have access to the alarms yet.
So what this needs is an access for mods to the alarm-interface.
I don't think this should be implemented yet into vanilla, before that I see 3-5 implementation as mod to test how that can work together.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Nick-Nack
Inserter
Inserter
Posts: 36
Joined: Tue May 31, 2016 11:03 am
Contact:

Re: Sound plays on circuit condition

Post by Nick-Nack »

Is there a mod that allows to play sounds based on network conditions? That would IMHO be enough for most use cases.

Post Reply

Return to “Ideas and Suggestions”