My example is more complicated: In each my outpost, I have one station which gathers all the items which construction robots needs to repair (or expanding) the outpost. The items are distributed over a few trains: walls and defense, transport belts and inserters, etc.TheUnknown007 wrote:That's not true, in my base, it's the train that knows what it needs, not the station.
Example: I have train that goes to about six supply stations before returning to a factory outpost. This train sets out as soon as any of the supplies run out, but it could skip all other stations. However, each supply station is for multiple trains, so disabling the station is not an option.
A train has no way to know which station needs materials so skipping condition cannot replace disabling station here.
However, I don't want to send my every train to an outpost which requested only a few walls. I would like to have a skipping condition for that and for example send information of which items are requested over a circuit network.
I think that both disabling stations and skipping conditions are needed. Each of these ways has flaws but they complement each other.