Starting planets

Post your ideas and suggestions how to improve the game.
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Long Handed Inserter
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Starting planets

Post by TheDagmaar » Tue May 17, 2016 12:53 am

So... I must be short, right? One post, one kill.... errr.... i mean idea.
In the map generator you can switch between them. Each world/planet has its own biomes, own ecosystem, own mood, and own problems. What I think exactly is each world should be different.
For example: Vulcanic planet- very few water (for the food farming), but you can build pumpjack on steam deposit which gives you 100°C water, flame splitter monsters, earthquakes (as events), maybe lava overflow on some territories like the day/night circle, mineable sulfur/sulfur acid as water etc.
I could write more but not should. If u want a full concept just ask, but I think the game has its own braniac/writer, so my help wont be needed (sadly)
TheDagmaar Mining Corp.

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Re: Starting planets

Post by ssilk » Thu May 19, 2016 12:08 am

Added to viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes / Scenarios
Cool suggestion: Eatable MOUSE-pointers.
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