[quote]Just curious.
Here's the definition of Frequency, below is the official, word for word, below that is a simple summary.
"The number of times a specified periodic phenomenon occurs within a specified interval"
AKA
"The amount of times a specific things happens over time within a specific period of time"
Basically: 4 Miles per Second is the frequency at which you travel 1 mile.
Why is it that if you put Copper Ore Frequency to Very Low, you get gigantic, massive veins as shown in the link below:
http://steamcommunity.com/sharedfiles/f ... =673183529
Now, you'd think "Okay, let's see an image of what happens when you make Frequency Very High and alter literally nothing else!"
So here:
http://steamcommunity.com/sharedfiles/f ... =673185839
When you look in this image you'll notice one of two things.
1. It's very blurry for some stupid reason. No idea why. xD
2. There's significantly less ore per vein, yet there's more of them.
If you try the same yourself, you'll find similar results.
Frequency should never affect size of ore veins, only how often they appear, as that is what frequency literally is.
Size is the only setting that should affect how LARGE a thing is in world generation settings.
Richness, would be fairly obvious, as it would affect the values of each tile of a specific thing, which it does.
Why does increasing the frequency result in smaller ore veins, yet making it at it's lowest creates massive ore veins for no reason? It makes absolutely no sense.
Meanwhile, you will NEVER find veins as huge as what is in the first image above if you max out the Size setting of Copper, Iron or Stone in world generation settings, shown here:
http://steamcommunity.com/sharedfiles/f ... =673188633
However... if you max out Size, but have Frequency be at the very lowest for Copper Ore, then you'll get veins like this beasty:
http://steamcommunity.com/sharedfiles/f ... =673189415
But it should be larger.
The VERY first image I've shown with you all today, was found on a world with Very Low Frequency, and Normal Size for Copper Ore.
Frequency should only influenced by how often a thing appears, as that's what Frequency essentially is. The Size should only affect how large a thing is, which... is again, what Size is essentially.[/quote]
There ARE links, but only to the official Steam site towards images.Here's the definition of Frequency, below is the official, word for word, below that is a simple summary.
"The number of times a specified periodic phenomenon occurs within a specified interval"
AKA
"The amount of times a specific things happens over time within a specific period of time"
Basically: 4 Miles per Second is the frequency at which you travel 1 mile.
Why is it that if you put Copper Ore Frequency to Very Low, you get gigantic, massive veins as shown in the link below:
http://steamcommunity.com/sharedfiles/f ... =673183529
Now, you'd think "Okay, let's see an image of what happens when you make Frequency Very High and alter literally nothing else!"
So here:
http://steamcommunity.com/sharedfiles/f ... =673185839
When you look in this image you'll notice one of two things.
1. It's very blurry for some stupid reason. No idea why. xD
2. There's significantly less ore per vein, yet there's more of them.
If you try the same yourself, you'll find similar results.
Frequency should never affect size of ore veins, only how often they appear, as that is what frequency literally is.
Size is the only setting that should affect how LARGE a thing is in world generation settings.
Richness, would be fairly obvious, as it would affect the values of each tile of a specific thing, which it does.
Why does increasing the frequency result in smaller ore veins, yet making it at it's lowest creates massive ore veins for no reason? It makes absolutely no sense.
Meanwhile, you will NEVER find veins as huge as what is in the first image above if you max out the Size setting of Copper, Iron or Stone in world generation settings, shown here:
http://steamcommunity.com/sharedfiles/f ... =673188633
However... if you max out Size, but have Frequency be at the very lowest for Copper Ore, then you'll get veins like this beasty:
http://steamcommunity.com/sharedfiles/f ... =673189415
But it should be larger.
The VERY first image I've shown with you all today, was found on a world with Very Low Frequency, and Normal Size for Copper Ore.
Frequency should only influenced by how often a thing appears, as that's what Frequency essentially is. The Size should only affect how large a thing is, which... is again, what Size is essentially.[/quote]
TL;DR:
World Generation Settings
Setting Copper Ore Frequency To Very Low will result in ore veins that are almost larger than ore veins you'd get from setting Copper Size to Very Big, while setting the same setting to Very High will result in smaller-than-usual ore veins.
Links in the spoiler text bit has caption, to show what the image is of, mostly just the spawn and the first screen.
For some reason, Frequency affects the size of ore veins, when it shouldn't be affecting it whatsoever.
EVERY image I took, ANY setting I don't mention in those image's caption text, it is set to the default of Normal.
The suggestion I want to draw from this is really quite simple.
1. Make Frequency of things in the World Generation ONLY affect how often a thing will appear.
2. Make size of things in the World Generation ONLY affect how much of that thing is there, when it DOES appear.