The problem:
When playing multiplayer, players will often need to built, and rebuild production lines and structures as a vital part of the game. However coordination of it is rather difficult as there is no way to plan it beforehand, often leading to misunderstandings.
The solution:
The implementation of a "blueprint" feature that lets you,
(1) Place suggestions on the map itself buildings currently available to you for later construction, or
(2) open a blueprint mode, in which the players get a blueprint layout on which they can add the different elements currently available to them and design their systems before implementing them, and either cooperate on them, or create blueprints to show to others. (Perhaps as an inventory item)
I believe that such a feature would improve the understanding of any given undertaking in the game, add som planning fun, and increase cooperation between online players.
Multiplayer blueprint
Moderator: ickputzdirwech
Re: Multiplayer blueprint
Added to the list in viewtopic.php?f=80&t=4682 Planing (Cloning, Ghosting, Blueprinting and further...
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I still like small signatures...