More Turret Types

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Sigismund
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More Turret Types

Post by Sigismund » Thu Apr 07, 2016 2:10 pm

How about more turrets types to accommodate the different guns and ammo in the game?

At the the moment lasers are the be end all of base defense which encourages the same strategy of mass power expansion every game with gun turrets having too little range and health to deal with spitters after not too long. Along with this the whole line of ammo products feels unused, a single factory for bullets, shotgun shells and regular cannon ammo is all I ever need for personal use and just for that one explosives plant is overkill. Some specialised, high consumption, high reward turrets, like high collateral flamers or long range cannons, would make planning defense and defense industry a whole extra bucket of fun not to mention having to carefully pick which turrets to upgrade. Having more turrets gives us more strategies and as well as more factories to design for items already in the game.

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Re: More Turret Types

Post by bobingabout » Thu Apr 07, 2016 3:30 pm

The problem with a turret for cannon and shotgun shells is that those 2 things work with a collision detection, meaning you can't really put them behind a wall.

Rocket turrets would work though because they seek like the lasers do.
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Re: More Turret Types

Post by Ghoulish » Thu Apr 07, 2016 4:00 pm

They're also adding a flamethrower turret in 0.13, and stated that the revisit on the other turrets would follow at some point. I am hopeful that more types will be added though.

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Re: More Turret Types

Post by Sigismund » Fri Apr 08, 2016 12:44 am

bobingabout wrote:The problem with a turret for cannon and shotgun shells is that those 2 things work with a collision detection, meaning you can't really put them behind a wall.
A simple solution is to give turrets a 1-2 tile clearance for that. It would be good if you could build artillery cannons that have total clearance though. Explosive rocket turrets would be brutal though, you'd need dozens of dynamite plants to keep that going.
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Ghoulish wrote:They're also adding a flamethrower turret in 0.13, and stated that the revisit on the other turrets would follow at some point. I am hopeful that more types will be added though.
Oh goody. I see in the 0.13 announcement they simply say 'turret revisit', do you know where they brought up flamer turrets?

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Re: More Turret Types

Post by bobingabout » Fri Apr 08, 2016 8:28 am

Sigismund wrote:It would be good if you could build artillery cannons that have total clearance though.
I have modded into my mod an artillery type of ammo (it fires at the target location, and hits there regardless of if the target entity is still there or not), it is fired by my MK2 and MK3 tank though, not a turret, but if I can make a tank do it, then it would be easy to make a turret do it.
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Re: More Turret Types

Post by Ghoulish » Fri Apr 08, 2016 10:14 am

Sigismund wrote: Oh goody. I see in the 0.13 announcement they simply say 'turret revisit', do you know where they brought up flamer turrets?
You speed read it maybe :) "Turrets revisit - Minimised to flame thrower turret and fire system."

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Re: More Turret Types

Post by 3trip » Sun Jul 24, 2016 9:36 pm

I would LOVE some artillery, it would help with the new more agressive biter base building

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