[Trains vs Player] Level crossing and/or boom barrier

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

LazyLoneLion
Fast Inserter
Fast Inserter
Posts: 183
Joined: Sun Mar 20, 2016 11:49 pm
Contact:

[Trains vs Player] Level crossing and/or boom barrier

Post by LazyLoneLion »

It would be proper to have level crossings.
Image
https://en.wikipedia.org/wiki/Level_crossing

There is quite a number of train deaths that could be prevented by this simple solution.

It could be even "anti-crossing", like not the red light for a car or a tank (in a case of approaching train), but the red light for the train in a case of approaching player. Or be it both - for the choice of the player.

It could be even same "gate" element, only parallel to a railway, not perpendicular, with counter-behaviour - raising up when the train is on the block.
Koub
Global Moderator
Global Moderator
Posts: 7774
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by Koub »

Hi,

You might want to have a look at that topic : viewtopic.php?f=80&t=21899
Expecially the viewtopic.php?f=80&t=7717.

Also a nice mod (with ass kicking name) : viewtopic.php?f=97&t=21725
Koub - Please consider English is not my native language.
LazyLoneLion
Fast Inserter
Fast Inserter
Posts: 183
Joined: Sun Mar 20, 2016 11:49 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by LazyLoneLion »

Koub wrote:Expecially the viewtopic.php?f=80&t=7717.
Well, my suggestion shouldn't be too complex, won't change the balance, won't decrease fun. And there is some demand for it.
So why not?
Koub wrote:Also a nice mod (with ass kicking name) : viewtopic.php?f=97&t=21725
Thanx :)
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by ssilk »

LazyLoneLion wrote:Well, my suggestion shouldn't be too complex, won't change the balance, won't decrease fun. And there is some demand for it.
So why not?
Because everthing it needs to build this is already in the game or will come with v0.13. See from Koub linked discussions...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
LazyLoneLion
Fast Inserter
Fast Inserter
Posts: 183
Joined: Sun Mar 20, 2016 11:49 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by LazyLoneLion »

ssilk wrote:
LazyLoneLion wrote:Well, my suggestion shouldn't be too complex, won't change the balance, won't decrease fun. And there is some demand for it.
So why not?
Because everthing it needs to build this is already in the game or will come with v0.13. See from Koub linked discussions...
I've looked over those discussions and found nothing. Well, except the point like "this is part of fun, so be it!" Can you point me to some of that "everything" that "will come"?

Maybe the mod (see above) will be the only solution.
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by Ghoulish »

At first I just didn't see the point, just thought that you'd wonder across the track and not use a crossing anyway.. But reread and paid attention the second time around, and totally see the idea behind an auto lifting barrier to wall off the track if a train is near. But for me getting run over is one of the few FFS moments in Factorio, don't get me wrong here, it's irritating as hell, and I totally understand the concept of the barrer. But isn't it just Factorio? If you're paying attention you do get warning from the rail signals changing colour when a train is near after all. And let's face it even in the real world there are some pretty epic Darwin Award winners for Crossings and the like, and knowing my luck I'd get run over because I tried to run the wrong way and get walled in anyway. Same goes for railway tracks, if you're wondering about on railways, and not paying attention, shouldn't there be a consequence?

I totally understand the idea, my personal opinion though is that it's better the way it is. Look out, or else! (that mods name, HAHA!)
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by ssilk »

LazyLoneLion wrote:
ssilk wrote:
LazyLoneLion wrote:Well, my suggestion shouldn't be too complex, won't change the balance, won't decrease fun. And there is some demand for it.
So why not?
Because everthing it needs to build this is already in the game or will come with v0.13. See from Koub linked discussions...
I've looked over those discussions and found nothing. Well, except the point like "this is part of fun, so be it!" Can you point me to some of that "everything" that "will come"?

Maybe the mod (see above) will be the only solution.
Well, I don't want to repeat the discussion in viewtopic.php?f=80&t=7717
but there are gates already in the game; you know you can turn the gates up/down with circuit network. There are walls, where the player cannot pass. There will be (hopefully) sensors that enable switching of the gates in the right moment. The will be light signals. Eventually sound signals.

So my opinion is: Wait and see. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
nuhll
Filter Inserter
Filter Inserter
Posts: 942
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by nuhll »

WHAT ABOUT if <something> is <X> near the rails and the train is coming some accustic signal... like in real life?
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by ssilk »

Read that thread!! :roll:
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
nuhll
Filter Inserter
Filter Inserter
Posts: 942
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by nuhll »

what you want to tell me? I read it. But english is not my mother language.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by ssilk »

:roll: I want to tell you, that your idea has already been suggested.
As most other suggestions in this thread. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
nuhll
Filter Inserter
Filter Inserter
Posts: 942
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by nuhll »

Im not talking about a crossing element in the game, just that the trains give sounds when something is near...? I odnt see it suggested...
Koub
Global Moderator
Global Moderator
Posts: 7774
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by Koub »

You might find posts speaking about horns warning nearby players when a train approches here :
viewtopic.php?p=60953#p60953
viewtopic.php?p=61059#p61059
viewtopic.php?p=61144#p61144
viewtopic.php?p=79245#p79245
viewtopic.php?p=134040#p134040
Koub - Please consider English is not my native language.
nuhll
Filter Inserter
Filter Inserter
Posts: 942
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [Trains vs Player] Level crossing and/or boom barrier

Post by nuhll »

Okay, fine, so i hope it gets added.
Post Reply

Return to “Ideas and Suggestions”