Blueprint extend

Post your ideas and suggestions how to improve the game.

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binbinhfr
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Blueprint extend

Post by binbinhfr »

Hi,

I search on the forum but did not find anything about Blueprint "extend" / "add".

When creating a blueprint, you can select a rectangle and then the blueprint dialog opens and you can accept or cancel.

Is there a way to add new items to the blueprint before accepting ? I did not find anything about it.

It could be useful for selections that are not rectangle at all... (subsets of a crowded area)

It would be nice that for example, with "ctrl" or "shift", we could select more rectangles and extend the selection of the blueprint before accepting it. (during this, we could move the blueprint dialog somewhere else on the screen to facilitate selection (that's already possible).

Thanks for your fun game.
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Koub
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Re: Blueprint extend

Post by Koub »

What I do in this case is :
1) Take my empty blueprint, and blueprint the whole area that interests me.
2) then plop that blueprint out of roboport reach
3) remove what I don't want any more, add whatever I want to add
4) Blueprint the final result

Works well :)
Koub - Please consider English is not my native language.

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binbinhfr
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Re: Blueprint extend

Post by binbinhfr »

thanks for the turnaround Koub ! good idea.
But not always easy to do if you are surrounded by bitters and want a large blueprint...

But I still hope that my proposition could be interesting, and not too hard to implement.
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ssilk
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Re: Blueprint extend

Post by ssilk »

Well, Koub's usage is a provisional solution.

And as always: There are other suggestions :)
viewtopic.php?f=80&t=4682 Epic:Planing (Cloning, Ghosting, Blueprinting and further...

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