turret attack range

Suggestions that have been added to the game.

Moderator: ickputzdirwech

Post Reply
User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 445
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

turret attack range

Post by Dysoch »

i would like the ability to be able to see the attack range in the game of the turrets.

something like the radius visualization of the mining drills, or the power poles.
this would add some info the game, and you can find out how far your turrets can shoot.

also the ability to show the attack ranges of all turrets at once, which allows you to see the weak spots in your defences
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6

TGS
Fast Inserter
Fast Inserter
Posts: 229
Joined: Fri Jul 26, 2013 6:53 am
Contact:

Re: turret attack range

Post by TGS »

I agree. This would be insanely helpful. In fact in time I think this game could benefit greatly from an overlays GUI with ticks that let you select what you can/can't see (See Supreme Commander: FA Overlays)
Image Reference
Now I'm obviously not talking about having similar 'circle' based overlays so much as the actual 'menu' part where you can turn on/off overlays persistence as well as enable/disable the 'rollover' part of it. It would be really good if you could say... turn on all the overlays for turrets without having to mouse over them or similarly disable the roboport logistics (Yellow Box) overlay because it can be very annoying when it pops up and you don't want it to.

Post Reply

Return to “Implemented Suggestions”