turret attack range

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Dysoch
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turret attack range

Post by Dysoch » Sat Feb 01, 2014 8:21 am

i would like the ability to be able to see the attack range in the game of the turrets.

something like the radius visualization of the mining drills, or the power poles.
this would add some info the game, and you can find out how far your turrets can shoot.

also the ability to show the attack ranges of all turrets at once, which allows you to see the weak spots in your defences
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TGS
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Re: turret attack range

Post by TGS » Sat Feb 01, 2014 3:14 pm

I agree. This would be insanely helpful. In fact in time I think this game could benefit greatly from an overlays GUI with ticks that let you select what you can/can't see (See Supreme Commander: FA Overlays)
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Now I'm obviously not talking about having similar 'circle' based overlays so much as the actual 'menu' part where you can turn on/off overlays persistence as well as enable/disable the 'rollover' part of it. It would be really good if you could say... turn on all the overlays for turrets without having to mouse over them or similarly disable the roboport logistics (Yellow Box) overlay because it can be very annoying when it pops up and you don't want it to.

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