Actual laser turret

Post your ideas and suggestions how to improve the game.
Aru
Fast Inserter
Fast Inserter
Posts: 189
Joined: Wed Apr 13, 2016 11:31 pm
Contact:

Re: Actual laser turret

Post by Aru »

Living forests don't burn down very easily, since they're wet. But if you get a really, really hot, persistent fire going, the heat can boil away all the water in nearby trees, turning them into viable fuel. If enough catch, and weather conditions are right, it can create a firestorm that dries more trees, allowing it to spread through a green forest. So, that would make the 'laser turrets burning forests down' thing even better, as it requires continuous fire into the same area. Those bizarre dead forests though, they would go up fast.

MeduSalem showed a game with linked lasers, I think Command & Conquer has something similar with "prism towers". Perimeter towers shoot each other, contributing to a fight that is otherwise outside their range, occurring on just one side of the base.
Designs: v0.16 | Research | Automated nuclear | Centrifuge ratios | Solar + Accumulator | v0.14 | Research | Steam engines (can't link because URL limit is dumb)

User avatar
Orphauneus
Inserter
Inserter
Posts: 37
Joined: Tue Apr 26, 2016 1:54 pm
Contact:

Re: Actual laser turret

Post by Orphauneus »

What about using a laser as defense it could be used as a constant beams and have far range and be manipulated by mirrors (Just thought of that while reading this). But on topic this is a good idea I think the current laser should definitely be a plasma turret and the Laser turret shoot a constant beam if it detects an enemy in it's line of fire and as soon as the enemy leaves the beam slowly dissipates starting form the turret to the end of the range until it's gone.
+ Good idea mate Zeblote
I'm the kind of guy that gets lost shopping looking for milk (I'm saying i'm dumb...)

Zeblote
Filter Inserter
Filter Inserter
Posts: 972
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Actual laser turret

Post by Zeblote »

Aru wrote:Living forests don't burn down very easily, since they're wet.
Surely it will burn if you aim this ridiculously powerful laser on it:

Image

The beam in my image seems pretty accurate :D

alan2here
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Sun Apr 10, 2016 10:02 am
Contact:

Re: Actual laser turret

Post by alan2here »

here here :)

Continuous lasers like a great idea.

User avatar
UndyingUndyne
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Apr 16, 2016 1:07 am
Contact:

Re: Actual laser turret

Post by UndyingUndyne »

Klonan wrote:Something like this?

https://gfycat.com/DismalRigidIslandwhistler
Gif
I want this so much.

When I first heard of laser turrets, I imagined something like this. Needless to say, I was greatly disappointed when I found out they shot wimpy-sounding laser bolts.

catdog2
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun May 08, 2016 1:43 am
Contact:

Re: Actual laser turret

Post by catdog2 »

Klonan wrote:How about a pulsing effect?
https://gfycat.com/GleefulHelpfulGavial
I want that. :)

User avatar
Shin
Inserter
Inserter
Posts: 29
Joined: Sun May 08, 2016 5:16 am
Contact:

Re: Actual laser turret

Post by Shin »

Yes please! This is amazing!

alan2here
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Sun Apr 10, 2016 10:02 am
Contact:

Re: Actual laser turret

Post by alan2here »

Zeblote wrote:
Aru wrote:Living forests don't burn down very easily, since they're wet.
Surely it will burn if you aim this ridiculously powerful laser on it:
In my experience, there Is a sweet spot. Very powerful lasers cut though things without heating them much.

Slayn25
Fast Inserter
Fast Inserter
Posts: 124
Joined: Sun May 15, 2016 5:59 pm
Contact:

Re: Actual laser turret

Post by Slayn25 »

+1 to changing laser beams to travel instantly.
+1 to changing laser beams to start fires.

User avatar
JoneKone
Burner Inserter
Burner Inserter
Posts: 18
Joined: Tue Apr 12, 2016 10:56 pm
Contact:

Re: Actual laser turret

Post by JoneKone »

In IRL we have 2 kinds of lazers, Chemical and Electrical

Chemical Lazers are more powerful than Electric Lazers

If there would be an implementation of chemical lazer to the game you would need large wads of chemicals to use from..

Also I believe electric lazers need cooling water...
Me be singing all away.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7172
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Actual laser turret

Post by bobingabout »

JoneKone wrote:Also I believe electric lazers need cooling water...
Or really nice heat sinks.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

TheVeteraNoob
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Wed Jul 20, 2016 2:20 pm
Contact:

Re: Actual laser turret

Post by TheVeteraNoob »

JoneKone wrote:
Also I believe electric lazers need cooling water...
And then you can use it to power steam engines. Hmm...

zebediah49
Fast Inserter
Fast Inserter
Posts: 119
Joined: Fri Jun 17, 2016 8:17 pm
Contact:

Re: Actual laser turret

Post by zebediah49 »

ssilk wrote:That would bring in an interesting new element, if implemented like so:

If there is much forest around such a laser turret, then there is a high chance, that he burns a tree. And eventually burns down the whole forest. Which is good. Or? Maybe not, cause that produces much pollution! If you formerly had luck, the biters will come then, cause the pollution spreads...

In other words: If you don't hit down enough (!) trees around a laser tower, it might bring you into deeper problems. Nice. :)
In a recent game I was playing, I had an oil outpost very close to a big biter nest. By "very close", I mean "I installed a flamer turret, and it started shooting at spawners". I left this, because I found it very amusing (and with a "biters drop artifacts mod, quite lucrative).

Thing is, I also had one of the "trees slowly spread" mods turned on. This resulted in a conic region with no trees, because the trees would spread until they got too close, then get burned back. Surprisingly it didn't start many forest fires though; I think the turret (with damage upgrades) destroyed the tree before it could catch fire (which makes no sense, but seemed to be what happened the couple times I was watching).

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1497
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Actual laser turret

Post by Deadly-Bagel »

Each of the turrets currently have different mechanics... Gun turrets are high DPS but short range and require ammo feeding. Laser turrets are long-range but chew through power like crazy. Flamethrower turrets are AoE but low accuracy and require liquid ammo.

So what I would recommend is maybe a 3x3 "Laser Cannon" turret that damages everything in its line of fire. It aims for a biter (ideally clever mechanics to hit the most biters but this is optional) and everything in front of and behind it, up to its maximum range, takes damage. Maybe only affects living matter so walls and machines are unaffected, but the player better steer clear? ^^

A laser cannon wouldn't necessarily burn trees as much as it would obliterate them so maybe a nominal amount of pollution but it wouldn't spread fire.

Man I wish I could mod lol.
Money might be the root of all evil, but ignorance is the heart.

User avatar
aubergine18
Smart Inserter
Smart Inserter
Posts: 1264
Joined: Fri Jul 22, 2016 8:51 pm
Contact:

Re: Actual laser turret

Post by aubergine18 »

There's a mod that gives lasers proper beam graphics https://mods.factorio.com/mods/Klonan/L ... am_Turrets
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.

Post Reply

Return to “Ideas and Suggestions”

Who is online

Users browsing this forum: No registered users