The Map Editor needs love, a lot of it!
While the game made significant improvements the Editor seems to be untouched. (no offence here, just seems like it :-)
I tried it today for the first time and it lacks some very basic features every editor should have, more on that later.
Don't get me wrong it is a useful tool but very limited in some annoying ways that the "game" already sorted out.
In example there is no easy "cut/copy" solution, "ingame" robots take care of that.
Factorio is preparing for steam right now and considering that the steam community is spoiled with the "easy workshop" integration a good editor gains new importance.
I would love to see that even the newcomers would have an easy tool to create new challenges and upload it to the workshop.
I tried to create a map for a video tutorial.
After fiddling a bit I got annoyed and created just a giant empty canvas with roboports / chests with the raw materials because I had to do a lot of repetitive stuff.
->Where i even had to setup a script that allowed the blueprint use...
So here is my wishlist for a good but basic Map Editor experience:
- Object "handles" to drag/move stuff around the map
- Togglable Grid for easy lineup
- Player Setup (Spawn Inventory, Research)
(A lot of this requires the luaJIT, man I'm waiting for this)
- Easy "Test/Run" Button
- Event system
- "cutscene" editor
- Map transitions and dependencies (important for storytelling)
- Global Flags menu like: Day/Night cycle, biters friendly? etc.
But we have an active community so feel free to add your wishes here in the thread.