Bot visibility toggle

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JackGruff
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Bot visibility toggle

Post by JackGruff » Thu Dec 26, 2013 3:07 pm

When you use bots extensively, things start getting a bit hairy: I have found that it gets hard to see buildings and other things when bots become to dense and you also end up accidentally mining a bot every now and then.

My suggestion is to allow us toggle the visibility (and selectability) of bots. They don't become completely invisible, but more like a ghost.

This is actually what another game, Creeper World 3, allows for:

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kovarex
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Re: Bot visibility toggle

Post by kovarex » Thu Dec 26, 2013 3:15 pm

The toggle is a good idea, it might be on the side in a small bar, where buttons for this, alternative info and maybe other things might be.
The truth is, that most of the time I don't want to select or mine the bots, so having them unselectable would be useful, but sometimes, mainly in the beginning it might be useful.

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FreeER
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Re: Bot visibility toggle

Post by FreeER » Thu Dec 26, 2013 8:22 pm

JackGruff wrote:This is actually what another game, Creeper World 3, allows for:
+1 for good idea, +5 for reference to another awesome game :)
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Re: Bot visibility toggle

Post by Ardagan » Fri Dec 27, 2013 9:49 pm

+1

JackGruff
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Re: Bot visibility toggle

Post by JackGruff » Sat May 31, 2014 6:03 pm

Has this been forgotten?

Gets really frustrating having many bots on screen.

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ssilk
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Re: Bot visibility toggle

Post by ssilk » Sat May 31, 2014 10:15 pm

JackGruff wrote:Has this been forgotten?
No, of course not.
Gets really frustrating having many bots on screen.
I know what you mean. For me this is a sign, that I need to rebuild something, because it is inefficient.
Cool suggestion: Eatable MOUSE-pointers.
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