Modules for vehicles (Equipment, PowerSuit for vehicles)

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nikow
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Modules for vehicles (Equipment, PowerSuit for vehicles)

Post by nikow » Sun Nov 08, 2015 9:10 pm

Locomotive need 20 engines, which provide 600kW power (30kW per engine?). Train have 3 fuel storage places. But what if… i want put there electrical engines, batteries and solar panels from my power armor? Or even better, electrical engines and portable fusion reactors? Or meybe hybrid locomotive, which is working on solars and burners, when available? :twisted: I can want more space for fuel, but slower train or faster one, but with smaller fuel space?
It looks like whole mechanic for this idea is in game now. We have menu where we can put not stackable things (in power armors), we have mechanic to calculate power production, power storage (again, from armor) and developers propobly can add some mechanic for power usage and speed. What do you think about this idea?
Trains will be more complicated, but players will be able to fit them to their tasks and gamestyle.
Last edited by ssilk on Thu Nov 12, 2015 11:46 am, edited 2 times in total.
Reason: Edited title, to fit better to the subject, cause it will be easily mixed up with modding, which is quite different

karlstri
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Re: Modable locomotive/cars

Post by karlstri » Wed Nov 11, 2015 9:25 pm

i like the idea of having modules for vehicle in the same way powerarmor works

and i want to place a turrent on my trains

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bobingabout
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Re: Modable locomotive/cars

Post by bobingabout » Thu Nov 12, 2015 1:00 am

Vehicle modules is actually a very commonly requested feature.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

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ssilk
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Re: Modules for vehicles (Equipment, PowerSuit for vehicles)

Post by ssilk » Thu Nov 12, 2015 1:34 pm

I've changed the title and added this article in
https://forums.factorio.com/forum/vie ... 80&t=17734 New types of vehicles (train, tank, car...)
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