Locomotive need 20 engines, which provide 600kW power (30kW per engine?). Train have 3 fuel storage places. But what if… i want put there electrical engines, batteries and solar panels from my power armor? Or even better, electrical engines and portable fusion reactors? Or meybe hybrid locomotive, which is working on solars and burners, when available? I can want more space for fuel, but slower train or faster one, but with smaller fuel space?
It looks like whole mechanic for this idea is in game now. We have menu where we can put not stackable things (in power armors), we have mechanic to calculate power production, power storage (again, from armor) and developers propobly can add some mechanic for power usage and speed. What do you think about this idea?
Trains will be more complicated, but players will be able to fit them to their tasks and gamestyle.
Modules for vehicles (Equipment, PowerSuit for vehicles)
Moderator: ickputzdirwech
Modules for vehicles (Equipment, PowerSuit for vehicles)
Last edited by ssilk on Thu Nov 12, 2015 11:46 am, edited 2 times in total.
Reason: Edited title, to fit better to the subject, cause it will be easily mixed up with modding, which is quite different
Reason: Edited title, to fit better to the subject, cause it will be easily mixed up with modding, which is quite different
Re: Modable locomotive/cars
i like the idea of having modules for vehicle in the same way powerarmor works
and i want to place a turrent on my trains
and i want to place a turrent on my trains
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Re: Modable locomotive/cars
Vehicle modules is actually a very commonly requested feature.
Re: Modules for vehicles (Equipment, PowerSuit for vehicles)
I've changed the title and added this article in
https://forums.factorio.com/forum/vie ... 80&t=17734 New types of vehicles (train, tank, car...)
https://forums.factorio.com/forum/vie ... 80&t=17734 New types of vehicles (train, tank, car...)
Cool suggestion: Eatable MOUSE-pointers.
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