Allow a storage chest to either have slots like a requester chest, or allow filters like the hotbar or trains.
If a chest has a filter, it is considered the second highest priority for dropping off that item type. highest being a requester chest/player.
If a chest has items not matching the filter, a lowest priority to have idle robots move items out of that chest.
If a two chests have the item, or one of them does, and the other has the filter, a lowest priority to move items from the unmarked chest occurs as above.
The purpose of this is to make organizing items in storage chests easier. Currently robots drop items in a chest with a matching item, or if that chest is full/nonexistant, chose a random/closest/lowest id non-full chest. This makes a mess so quickly, and cleaning it up is a pain, especially if they ever empty out a chest.
This change would allow you to designate chests for storage of a specific item type, even if it is empty and you have none of that item, or if the network would normally just eat that item.
Suggestions that were added to the game.
1 post • Page 1 of 1
Users browsing this forum: No registered users