Observation panel

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Neonity
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Observation panel

Post by Neonity »

I propose an item that allows players to view pumpjack, mining, solar, accumulator, and some other stuff I probably missed, from said item

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ssilk
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Re: Observation panel

Post by ssilk »

Please define "view". What do you want to view?
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Neonity
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Re: Observation panel

Post by Neonity »

say I have an oil outpost, I want to be able to connect a cable or something to a pumpjack, then be able to view the statistics of the machine, such as the health, energy, and the expected resources, sry, I realize now that that was pretty undescriptive :)

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Takezu
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Re: Observation panel

Post by Takezu »

With time and more and more entitys that would go heavily on the processing time, keeping als those stats in memory on demand.
And is it a real necessity, in case of an attack you'll notified what and where got attacked, in case of ressources your production will give you the feedback, when tha plastic lacks. For mines a radar and a ocasionally view of the map do the same. For pumjacks... well that wouldn'T work but the production would go on anyway, albeit slower.

Neonity
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Re: Observation panel

Post by Neonity »

very true, trains are always an option I guess :D Although, something akin the the fat controller could be made, in terms of pumpjacks since that would be one of the most common things that would require an outpost, it could just calculate the average of the oil production output the value to a gui so it wouldnt have to keep up with multiple machines although I'm not sure which would be more taxing :/

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Re: Observation panel

Post by kiba »

Would be interesting if you have to build security cameras and communication equipments.

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Re: Observation panel

Post by geofurry »

kiba wrote:Would be interesting if you have to build security cameras and communication equipment.
That would be really useful for multiplayer and cooperative builds.

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