Brightness setting.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
manictiger
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Jun 20, 2015 5:29 pm
Contact:

Brightness setting.

Post by manictiger »

I'd like the nights to stay dark (that's the point, I get it).

But day needs to be A LOT brighter.
This is absolutely the darkest "tycoon" game I have ever played.

The problem is, either I ruin my monitor with the 100% backlight brightness or I screw up my melatonin production and get tired playing the game for extended periods.
The brain stays alert when a certain amount of blue light hits the eyes. This game does not meet this requirement and this leads to melatonin production in the brain.

Basically, day time needs to be brighter. It's not atmospheric; it's just hard on the brain.
Warhammer games were able to pull off grim-dark without putting me to sleep.

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Brightness setting.

Post by FishSandwich »

manictiger wrote:either I ruin my monitor with the 100% backlight brightness
I don't think that's likely. I've been running my monitor for about 4 years with 100% brightness and it still runs fine.

Irregardless of that, I think a brightness option would be a good thing.

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: Brightness setting.

Post by Peter34 »

I'd like a brigthness option too. Nights are fine, per se, but days are often way too dark. And this is playing on a monitor that works fine with all other games, except EVE Online which for some odd reason also seems quite dark.

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Brightness setting.

Post by orzelek »

I'd be content with virtual night option - to make night less dark. I don't have problems during day usually but night is to dark.

manictiger
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Jun 20, 2015 5:29 pm
Contact:

Re: Brightness setting.

Post by manictiger »

FishSandwich wrote:
manictiger wrote:either I ruin my monitor with the 100% backlight brightness
I don't think that's likely. I've been running my monitor for about 4 years with 100% brightness and it still runs fine.

Irregardless of that, I think a brightness option would be a good thing.
I think it's dependent on the size of the monitor and quality of the components.

I use 27.5" Hanns Gs and one of them burned out, another is threatening to burn out any time I touch the brightness settings and one produces quite a bit of heat when I set to 100% back light.

I'm not in the mood to burn out the 2 aging monitors, so I don't use 100% brightness for anything more than a temporary coffee alternative.

alexzzzz
Inserter
Inserter
Posts: 36
Joined: Sat Jan 17, 2015 5:28 pm
Contact:

Re: Brightness setting.

Post by alexzzzz »

I think it's indeed pretty dark. Usually I boost contrast to 130-140% in video driver settings.
Attachments
levels.jpg
levels.jpg (264.38 KiB) Viewed 8576 times

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Brightness setting.

Post by ssilk »

It's indeed too dark, but it's not brightness, it's contrast missing. Big difference!
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Moosfet
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Fri Jun 10, 2016 1:50 pm
Contact:

Re: Brightness setting.

Post by Moosfet »

Old thread here, but this is bothering me enough that I need to add my own two cents.

However, I can't post URLs in my first post to this forum, so... Well, I guess I'll post a dummy post first, as there's no point in trying to talk about this without examples.

Moosfet
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Fri Jun 10, 2016 1:50 pm
Contact:

Re: Brightness setting.

Post by Moosfet »

This game is so hard to play without turning all of the lights off. Like, I thought I might try to use my addiction to the game to get myself to wake up at a reasonable hour, so I get up, turn on some lights (don't want it to be dark, as I want to wake up), but then I find I can barely see what I'm doing. It's so dark.

I took some screen captures and applied a brightness adjustment: http://imgur.com/a/2ZeJG

I applied the same adjustment to day and night images, and it looks fine on both. Day looks like day, night looks like night, dead stuff still looks dead, live stuff finally doesn't look dead too. So this wouldn't be hard to do. Basically the only thing that oversaturates is the user interface, since it's not so dark.

I should probably expand on the night brightness since a friend wasn't convinced by the image... Basically, it's not that dark in the dark. Like, I was watching an episode of NCIS where they went into a dark house with flashlights and spent ten minutes sneaking around trying to find the bad guy without him shooting them, and the whole scene was nearly pitch black, only lit up occasionally by a flashlight. Clearly that scene was created by someone who's never used a flashlight in a house at night. Turn on the flashlight and you can see everything, not just what you point the flashlight at. Light reflects off of everything and hits everything else, not just what the flashlight is pointed at. Indeed, what works best is to point the light at the ceiling, so that you have equal lighting all around rather than bright lighting where the light is pointed and dark lighting elsewhere.

Now outside, that doesn't work the same obviously, since the light just goes off forever rather than bouncing off of nearby walls. However, outside also often has this thing called known as the "moon," and it reflects a lot of sunlight to the earth, such that you can easily walk around outside in a rural area with no flashlight and see literally everything. Now people who live in a city may not understand this, but that's because a bright streetlight causes your iris to close somewhat, and thus when you look where the light doesn't hit, it looks quite dark. However, if the streetlights weren't there, you'd be able to see everything under moonlight. ...and of course, when you do place lights that don't cast shadows, you can see quite well.

I'm sure someone will argue that moonlight isn't always present, but then I'd just argue that it also isn't never present. Indeed, it's probably easier to argue that it should be always present. Google tells me that there are 146 moons in our solar system. That's an average of 18 per planet. What are the odds that, on the particular planet where Factorio takes place, that at any given moment, there isn't at least one moon in the night sky providing some light?

So there's no reason that a game (or a T.V. show) has to be black in order to convey that it is night. Just cut the lighting a little, introduce more shadows, and reduce the color saturation (at night you see in black and white), and it'll look like night despite still being bright enough to see. Indeed, it would probably be amusing if it was necessary to use your flashlight or to place lights in order to tell what color your machines and inserters and belts were at night.

On a separate but related note, I think the blacks are too black. The thing about black is, in a well-lit scene (like daylight), even black is a bright color. The only time you see true blackness (like RGB color #000000) is when you're looking into a deep hole, so deep that there just isn't any light down there. Every other black object is reflecting light back to your eyes and the only reason you see it as black is because your brain knows it is black. So there probably shouldn't be any near-zero color values in the daytime.

To show what I mean, here's another edited screenshot, where I remapped the colors such that there are no color values below 16 (out of 256): https://imgur.com/a/iTdyx

For another example of how true black is unnatural, look at this image: https://en.wikipedia.org/wiki/Vantablack It shows a material made from nanotubes such that any light entering is reflected on the tubes so many times that it's virtually all absorbed. So it is true black. ...and it looks like someone broke reality. For normal things, no matter how black they are, you'd be able to tell that they were wrinkled up because they'd still be reflecting some light, but you can't tell the foil is wrinkled because there's no light coming off of it.

Moosfet
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Fri Jun 10, 2016 1:50 pm
Contact:

Re: Brightness setting.

Post by Moosfet »

I found a super-easy fix for this, at least for people using Linux.

First I copied the Factorio folder to a new folder named "factorio-brighter," then I went into the original version's folder, to "data/base/graphics," and ran this command:

Code: Select all

for i in `find entity terrain icons -name "*.png" -print0 | xargs -0 echo`; do echo $i; convert $i -level 0%,65% +level 5%,100% ../../../../factorio-brighter/data/base/graphics/$i; done
This uses imagemagick (you might need to apt-get install imagemagick) to adjust the brightness of the graphics used.

Here's before & after pics: http://imgur.com/a/qrSVf

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Brightness setting.

Post by ssilk »

Added to viewtopic.php?f=80&t=22760 Support for Color Blinds / Better Visibility ...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”