Rocket upgrades as a balance of cargo/launch limits?

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TechyBen
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Rocket upgrades as a balance of cargo/launch limits?

Post by TechyBen »

Just had a thought when looking at the change in gameplay once I sent a nuclear plant up onto the platform.

Could the feeling of inconsistencies in launch quota be balanced by having upgrades that at 50% or so? Or double it? Probably limited to 4 or 5 stacks max.

The other alternative or side consideration is the size of buildings. The game really changes if you send up a nuclear reactor vs solar panels. So having the size of the buildings be limited to one or two research trees might also "gate" the gameplay in a reasonable and focused direction (like the other research does, options, but also limits)?
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