Research for +1 Landing Pads per Surface

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Loup&Snoop
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Research for +1 Landing Pads per Surface

Post by Loup&Snoop »

TL;DR
Make a new (potentially infinite) research to give +1 max landing pads per surface per tech.
What?
Consider a new (infinite) technology to allow more landing pads on one surface. The first rank would require cryogenic science (which makes sense given Aquilo’s theme of space imports) for 2 landing pads/surface. Further ranks give +1 landing pad/surface, and have a cost that scales extremely intensely. This could be an infinite research or finite research (eg caps at 4 pads/surface).
Why?
Spammable landing pads are too strong because you can just magically drop things wherever you need. Just one landing pad is very restrictive because your whole planet’s operations needs to go through one spot, which has to manage everything. The issue here becomes more one of organization when you have a large base or want to separate different types of imports.

Research to enable multiple landing pads on a surface would be a great addition because it gets the best of both worlds: block mindless space drop abuse, still incentivise a few well connected landing pads with high quality setups, and also allow more organization for a bigger factory. An infinite research would also allow more opportunity for growth for larger factories.
Nemoricus
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Re: Research for +1 Landing Pads per Surface

Post by Nemoricus »

Restricting to one landing pad per surface also makes it painful if you decide that your landing pad is in the wrong spot and need to move it.
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