Exoskeleton would be more useful if it had, at the least, some acceleration built in, so that the maximum speed is not reached unless the player has been moving for a certain amount of time.
This is especially a problem with lots of exoskeletons when trying to do work in the factory. Having "slow as rocks" or "ludicrous" as your only two options for speed is somewhat sub-ideal.
Even better would be some way to set maximum speed on the fly, as well as ignoring concrete speed bonuses so that the character doesn't speed and slow while moving across the factory or hopping buildings and so on.
This could be built into the mech armor as an added feature, or be added as a separate equipment grid item similar to the belt immunity equipment - e.g. "exoskeleton governor". It would be a good fit for fulgora or vulcanus as a mid-game QoL item, or on Aquilo as a late game treat.
Better speed control for player with exoskeleton
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Re: Better speed control for player with exoskeleton
+1 for acceleration! I think there used to be a mod that added some acceleration for exactly this reason, but I can't seem to find it now.
Re: Better speed control for player with exoskeleton
Good idea. I think 95% of the time I disabled my exoskeleton would not have been necessary if it had acceleration built in
Re: Better speed control for player with exoskeleton
Good one mate. Especially hard when I try to pick up something from belt or ground. Or run through a lot of pipes.