Bigger seed area if animation doesn't make it look weird. Or it would be only building, that increases it's size with quality
More fruits per quality level
5% change per quality to not use seeds when planting
Less spores from harvest
Quality agricultural tower. Some ideas what quality would do
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Re: Quality agricultural tower. Some ideas what quality would do
Personally, I imagined that it could make fruits grow faster. But I think both this, and your spore reduction/harvest increase idea, are not possible for technical reasons. The growth speed and spores and fruits per harvest are attributes of the jellystem/yumako entity, not the tower.
The seed use reduction would not be very useful, Gleba bases large enough to be using quality towers are probably already burning up excess seeds.
The farming area increase was definitely not implemented because of how it would affect the sprite/animation. And I honestly don’t see any way around it.
I think the reason they didn’t add a quality bonus to this building, is because there is simply no way to do it. I don’t like it either, but I think it’s something we simply have to accept.
The seed use reduction would not be very useful, Gleba bases large enough to be using quality towers are probably already burning up excess seeds.
The farming area increase was definitely not implemented because of how it would affect the sprite/animation. And I honestly don’t see any way around it.
I think the reason they didn’t add a quality bonus to this building, is because there is simply no way to do it. I don’t like it either, but I think it’s something we simply have to accept.