Fixing spamming cargo pods

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

kitters
Fast Inserter
Fast Inserter
Posts: 102
Joined: Tue Jul 23, 2019 4:48 pm
Contact:

Fixing spamming cargo pods

Post by kitters »

TL;DR
Farming platform spamming cargo pods to send a couple of science prevents arriving platform to drop its stuff quickly. Fix it.

What?
Fix it. At least implement the same mechanic as with rockets (though it's controversial) - make only full pods to drop automatically, but let manual (placing stuff in orbital drop slots) drop with any amount of cargo. So bottles would accumulate and drop in ONE pod.
Why?
If I get mechanics right, cargo pad can have no more than three pods flying towards it (nevermind if pod just started or alreadi landing). Bay can have no more than one pod flying towards it. So if 3+N pods are flying, no platform can sand another, and pods fly for nearly 20 seconds. Yet farming platform (on the orbit, that produces and drops stuff) occupies ALL pod slots, no matter how hight pod throuput you set (how many bays).
Now if you have farming platform on the orbit (for space science for example), it occupies every pod slot, sending all pods per cycle with a couple of bottles. So newly arrived platform can't have pod slots reserved for itself and have to wait in queue. Have to wait for free pod slot, up to 20 seconds.
I have some trouble how to set a condition on starting platform that sounds like 'it drops everything it needs to drop (what was requested) without specifying'. I tried 'inactivity for n seconds' but thanks to THAT issue it works inconsistently - platforms sometimes fly away without dropping something.

Also, spamming pods LOOKS bad, but this issue was already described by someone in another topic. I HERE suggest to fix gameplay :!: issue, not graphic one.

By the way, my another suggestion is to DESCRIBE that mechanic in in-game factoriopedia. About limitation of flying pods dependant of amount of cargo bays. About dependence of spawnrate of asteroids on platform speed. About how equilibrium platform speed depands on thrust and mass. Etc, etc...
Vasya228
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Oct 22, 2024 11:07 pm
Contact:

Re: Fixing spamming cargo pods

Post by Vasya228 »

If you control requests with circuit network, you can request one stack of items using selector combinator.
It has an option "Stack size" which outputs a stack of items for every signal it receives.

If you have a request larger than one stack you can also round it up to a number of full stacks with some arithmetic combinators magic :)
kitters
Fast Inserter
Fast Inserter
Posts: 102
Joined: Tue Jul 23, 2019 4:48 pm
Contact:

Re: Fixing spamming cargo pods

Post by kitters »

Vasya228 wrote: Mon Nov 25, 2024 9:16 pm If you control requests with circuit network, you can request one stack of items using selector combinator.
It has an option "Stack size" which outputs a stack of items for every signal it receives.

If you have a request larger than one stack you can also round it up to a number of full stacks with some arithmetic combinators magic :)
I don't get how setting requests of CARGO LANDING PAD with logic would solve the problem. Request is already one stack. Or a number of full stacks.

By the way, I find a solution here by splee
viewtopic.php?p=647204#p647204
Post Reply

Return to “Ideas and Suggestions”