TL;DR
Current Factorio productivity (the progress bar) is clunky, especially when switching recipes. It wastes resources and encourages exploits. A chance-based system, similar to quality modules, would eliminate these issues, making productivity more intuitive and dynamic. Players complain about lost productivity when switching recipes, particularly with expensive items. The current system feels punishing and encourages save-scumming to maximize output.What's the Big Idea?
Currently, productivity in Factorio operates through a progress bar: as an item is produced, the bar fills, and when complete, an extra item is created. While effective, this system has limitations, especially when switching recipes. Changing recipes resets the productivity bar to zero, leading to wasted resources, particularly in complex setups involving high-cost items.The proposed change would make productivity chance-based. For example, 100% productivity would mean a guaranteed extra product at the end of production, while 150% would imply a 50% chance to receive an additional product on top of the base yield. This would ensure all productivity benefits are realized at the end of production, removing concerns over partial progress loss and addressing certain bugs without manual exploits.
Why Roll the Dice on Productivity?
- Eliminate Lost Productivity: In the current system, switching recipes mid-production erases any accumulated productivity. A chance-based approach means that switching recipes wouldn’t disrupt productivity gains, making multi-recipe production setups more viable and less frustrating.
- Fair and Familiar: While some may hesitate at the idea of adding randomness, consider how quality modules already introduce chance elements in a way players accept and even enjoy. A chance-based productivity system would work similarly, bringing consistency to how players approach both quality and production.
- No Unintended Exploits: The current productivity bar system can be manipulated through manual restarts, creating unintended advantages. A chance-based system would prevent these exploits, maintaining balance without the need for complex circuit workarounds.
- Dynamic Production Strategy: Embracing this change would add a new layer of decision-making, encouraging players to adapt their production strategies to accommodate varying outcomes, similar to how quality production chains currently operate.
In summary, a chance-based productivity mechanism would streamline gameplay, enhance multi-recipe efficiency, and align with existing game mechanics, offering a more cohesive and intuitive experience.