Suggestion: apply permanent movement bonus of 150% to mech suit

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myridium
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Suggestion: apply permanent movement bonus of 150% to mech suit

Post by myridium »

The mech suit causes the character to automatically fly and land as needed to move over obstacles. However, the player still benefits from the ground's movement bonus (e.g. 150% movement bonus from refined concrete) when the player is landed. This bonus only applies once the player's landing animation has completed.

This is a bit odd for a couple of reasons.
1) The take-off animation gives no delay to the player moving over obstacles. The player actually starts 'flying' immediately (or is always flying) before the animation of liftoff completes.
2) This makes the mech suit actually a bit worse than the modular power armor in a small way: in the power armor, I can benefit from ground movement bonuses all the time by weaving between objects and along a paved path. When running, the character automatically 'shoulder-bumps' obstacles and stays on the path. Whereas in the mech suit, I lose out on the movement bonus because there's no 'shoulder-bumping' correction to the movement, and there's a delay before the movement bonus applies.

This is a really minor issue, but I still suggest a simple alteration:
Apply a permanent movement bonus of 150% to the mech suit which overrides any movement bonus from terrain.
Tinyboss
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by Tinyboss »

Brilliant suggestion!
mkaito
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by mkaito »

I don't know whether a permanent 150% is the best way to go about it, but the constant speed changes certainly feel a bit jarring when I'm moving across my paved base. I was actually considering un-paving it. Can you imagine? I can almost see Dosh shaking his head in the distance at the idea of removing concrete from the factory.
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by Tinyboss »

I guess another fix would be to apply the pavement bonus even while flying. It's no less realistic than exoskeletons working during flight.
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by Makka77 »

Good call. The mech armour doesn't necessarily feel like an upgrade when I can move faster staying on the ground!
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by mkaito »

Tinyboss wrote: Mon Nov 04, 2024 4:34 pm I guess another fix would be to apply the pavement bonus even while flying. It's no less realistic than exoskeletons working during flight.
Also no less realistic than getting a double boost when running on a belt that's on pavement. I think that would be fair, yes.

I suppose a potential downside of applying ground speed adjustments while flying is surfaces with speed penalties, such as the oil ocean on Fulgora. I don't think I'd like to be going slower when flying over that.
Tinyboss
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by Tinyboss »

mkaito wrote: Mon Nov 04, 2024 5:54 pm I suppose a potential downside of applying ground speed adjustments while flying is surfaces with speed penalties, such as the oil ocean on Fulgora. I don't think I'd like to be going slower when flying over that.
Oof, I would like to retract my comment, and ask you all to forget that I ever made it.
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by pulsereaction »

Ideally the bonus would be the same for walking and flying, otherwise when not walking over concrete we'd get the jankyness in the opposite direction (flying speed being higher than walking speed).
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AileTheAlien
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by AileTheAlien »

IMO, a permanent +50% bonus, unaffected by other terrain would be the best, since it's simple and would fix the weirdness from slowing down and speeding up when jetpacking. Just make it stack with exoskeletons. :)
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Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Post by DefGie »

I would vote for apply terrain speed bonuses, but not penalties, while flying. Can't think of a case where two types of terrain stack and both apply a speed modifier, but if there were, the net bonus/penalty would probably be considered rather than applying the bonus from the one terrain while ignoring the penalty from the other.

Reasons being
1. The proposed permanent bonus would basically render placing concrete obsolete, once you're using mech suit.
2. If a mod provides a higher-speed-bonus terrain type, the "magic number" of 150% loses its magic.
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