TL;DR
Improve the configuration experience for (ultra) wide monitors by having by separating the 'fixed' position UI elements into a layer with its own configurable resolution dimensions separate form the full-screen world/canvas resolution underneath. (Typically same vertical resolution but narrower horizontal resolution, centered)What ?
This... becomes this...- The clickable area should still allow excursions beyond the UI resolution to the full background world canvas.
- Pop-up/repositionable elements should also still honor the full background world canvas resolution.
Why ?
- All games are more enjoyable to the more immersive they are, and full screen is more immersive. Full screen is not an enjoyable option for ultra-wide monitors if the UI elements are always at opposite extremes.
- Very wide resolution/aspect ratios are becoming more and more commonplace.
- There is at least possibility that this is feasibly low dev cost option (?), while also being useful.
- I can't find a mod that solves this kind of problem (if there was one, then for me personally to be happy to use it, it will need to provide the source code for me to inspect and compile)
In fact, is this even possible full screen without my re configuring monitor every time I want to play?
(There is chance I will not be prepared to reconfigure at monitor just for this game, and there is a chance I will just not 'enjoy' the 'feel' of window mode either. I will not like having to reconfigure my task bar to hide itself just for this game, although that may be manageable.)