TL;DR
As I'm launching into space, I'm finding that the weight of items is very inconsistent. I have no idea how much something is going to weigh until I actually put it into a rocket. It would be great to have more consistency and to expose the item weight in a tooltip.
What?
The weights of items should be reconsidered. For example, firearm magazines, drills, furnaces, and logistics robots are 20kg. It's not logical that a single mag of ammo should weigh as much as a furnace. It feels like there were some global defaults set that are wildly inconsistent. Worse, some of the math doesn't add up - i.e. a construction robot (weight 20kg) is made from a flying robot frame (6kg) and 2 green circuits (.5kg each, 1 kg). Yes, I understand that the whole is not always the same as the sum of the parts, but... 3X?
The other challenge with weights is the lack of visibility of an item's weight. I have no idea how much something is going to weigh until I put it into a rocket. Item weights should be exposed in an item's tooltip.
Why?
This would help players better plan what can be launched without having to figure out item weights through trial and error.
Need updates to item weights
Post your ideas and suggestions how to improve the game.
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