Plastic recycling should produce coal
Moderator: ickputzdirwech
Plastic recycling should produce coal
Currently there is no way to get coal on Fulgora without importing it, but allowing plastic to be recycled into coal would easily fix this. Plastic counts as a chemical process but batteries don't, despite both being crafted in a chemical plant with a fluid ingredient.
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Re: Plastic recycling should produce coal
Yes, please. Coal from plastic 1) makes sense 2) would get coal natively.
Re: Plastic recycling should produce coal
yah, I guess the idea was to prevent coal in fulgora...
But, one can get iron/copper with quality from recycler, why the heck not getting coal as well... that just make it inconsistent game mechanics.
But, one can get iron/copper with quality from recycler, why the heck not getting coal as well... that just make it inconsistent game mechanics.
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Re: Plastic recycling should produce coal
I think it's because the chemistry happens while the battery is being used, not when it's produced. (They're reusable batteries.) I assume you want coal for military science? I'd rather just have a recipe for grenades that uses solid fuel instead. You can also get coal liquefaction, but that requires you to research on Vulcanus first.
Last edited by AileTheAlien on Fri Nov 08, 2024 5:11 pm, edited 1 time in total.
Re: Plastic recycling should produce coal
There is only 1 recipe for battery, not for plastic is my guessSworn wrote: Fri Nov 08, 2024 3:41 am But, one can get iron/copper with quality from recycler, why the heck not getting coal as well...
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Re: Plastic recycling should produce coal
The question is: Why, lol
The only uses for coal are plastic, explosives and throwables. There are no enemies on Fulgora, so there’s nothing to use throwables or rockets on. And cliff explosives need calcite anyway, so you would always need to import *something* to make those.
That leaves only plastic. And why would you recycle plastic, only to make plastic again? I guess it might be an effective way to grind for quality plastic (cryo plant can fit 8 quality modules), but that sounds super niche and not really worth any developer attention.
Also, this would create a weird alternate way to get coal on Gleba, which lets players skip the synth coal recipe in a lame and backwards way. That’s one solid reason not to add it, against a very weak reason to add it.
The only uses for coal are plastic, explosives and throwables. There are no enemies on Fulgora, so there’s nothing to use throwables or rockets on. And cliff explosives need calcite anyway, so you would always need to import *something* to make those.
That leaves only plastic. And why would you recycle plastic, only to make plastic again? I guess it might be an effective way to grind for quality plastic (cryo plant can fit 8 quality modules), but that sounds super niche and not really worth any developer attention.
Also, this would create a weird alternate way to get coal on Gleba, which lets players skip the synth coal recipe in a lame and backwards way. That’s one solid reason not to add it, against a very weak reason to add it.
- AileTheAlien
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Re: Plastic recycling should produce coal
Military science, if you're still early on in your space exploration. For example, I as a less skilled player only barely got to Fulgora, so exporting their science back to Nauvis isn't going to happen for a while. And my base in Nauvis isn't covered in roboports, because belts and trains have better throughput and less electricity requirements. So I definitely can't export anything from Nauvis over to Fulgora. I'm basically stuck here until I rebuild my space-age on a new planet.
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Re: Plastic recycling should produce coal
One rocket can fit 1k pink science in it. So, would you rather make 1k of every basic science pack, or make one rocket? You should have thought it through a little better, it’s not as hard as it sounds. Especially on Fulgora, where rocket parts are practically mined out of the dirt.AileTheAlien wrote: Sun Nov 10, 2024 5:15 amMilitary science, if you're still early on in your space exploration. For example, I as a less skilled player only barely got to Fulgora, so exporting their science back to Nauvis isn't going to happen for a while. And my base in Nauvis isn't covered in roboports, because belts and trains have better throughput and less electricity requirements. So I definitely can't export anything from Nauvis over to Fulgora. I'm basically stuck here until I rebuild my space-age on a new planet.