Admins allowed to force-undo for other players
Moderator: ickputzdirwech
Re: Admins allowed to force-undo for other players
As someone who's had to deal with several griefers yesterday: YES for better "damage control" tools for server admins.
We had four admins in-game, but the only person with shell access to the box was unavailable, so we were faced with repairing significant damage and no means to revert. We probably should've applied more care fine-tuning the default permissions, but as this is a popular public server, we don't want to be too restrictive for newcomers; the long-standing policy is to grant wider permissions to anyone who asks nicely in the chat.
Some random ideas:
- Undo for specific player (per OP's suggestion)
- Auto-pause the game after a huge lag spike (often caused by mass deconstruction, some insane rail BPs, etc)
- UI buttons for admins, to access the /admin and /permissions GUIs, so we can react faster
- Ability to locate and track the actions of another player via remote view (the way you can follow a train), best if it also follows their own remote view (a lot of subtle damage can be done without moving, e.g. request biter eggs into random chests throughout the base)
- Manage/load autosaves using the admin commands directly (e.g. /save, /list-saves, /load, etc)
We had four admins in-game, but the only person with shell access to the box was unavailable, so we were faced with repairing significant damage and no means to revert. We probably should've applied more care fine-tuning the default permissions, but as this is a popular public server, we don't want to be too restrictive for newcomers; the long-standing policy is to grant wider permissions to anyone who asks nicely in the chat.
Some random ideas:
- Undo for specific player (per OP's suggestion)
- Auto-pause the game after a huge lag spike (often caused by mass deconstruction, some insane rail BPs, etc)
- UI buttons for admins, to access the /admin and /permissions GUIs, so we can react faster
- Ability to locate and track the actions of another player via remote view (the way you can follow a train), best if it also follows their own remote view (a lot of subtle damage can be done without moving, e.g. request biter eggs into random chests throughout the base)
- Manage/load autosaves using the admin commands directly (e.g. /save, /list-saves, /load, etc)