AI
Moderator: ickputzdirwech
AI
The classic problem of any sandbox is the lack of confrontation. Now new planets are being added, new enemies, this is content, this is great. I propose to implement a very, very complex, primarily due to the lack of serious practice among developers in this area, but to some extent this is a revolutionary solution - to add artificial intelligence to this game. I will try to develop the idea in more detail. There should be some enemies, let's call them queens, who have a learning curve when their subordinates interact with the player, his base and the general environment. In the process, they must learn and adapt to the confrontation with the player / players. This will provide unique gameplay for each strategy chosen by the player. But these queens can be killed, which will reduce to zero all the experience they have accumulated. What this will give is the need to purposefully attack certain nests with such queens in order to prevent them from developing to a state where they become intellectually stronger than the player and can realize this advantage.Just imagine the most subtle blows to logistics, complex attacks to implement breakthroughs with the incapacitation of key elements for defense - this is only a small example of what it could do and most importantly, everything is situational. Perhaps this idea will seem childish to someone, but it is not, the idea is very deep, if you think about it, it would make the game simply incredible, especially with the possibility of flexible initial configuration of this intelligence.
Re: AI
Sounds like a great idea for a mod. Have you looked at how https://mods.factorio.com/mod/Rampant makes the biters smarter, using pheromone trails and such?
Re: AI
in a discussion with a friend, we also initially thought about a mod. But unfortunately, no, it is impossible to make this a mod at the required level. This is too responsible and difficult a task for a mod, and it also requires significant resources
Re: AI
Why do you think this wouldn't work as a mod?
Re: AI
Maybe I put the accents wrong somewhere. The mod could work. But this solution is complicated and too difficult to implement. Therefore, it will never be implemented as a mod at a serious level. Therefore, I suggest it here, maybe the developers will pay attention to it and it is in tune with their goal of a cool game
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Re: AI
I like the idea and I also think it's technically impossible to implement as a mod.