Tier color-coding

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
sankarshan
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Nov 28, 2020 4:37 am
Contact:

Tier color-coding

Post by sankarshan »

Right now, the tier-color scheme in Factorio is all over the place: belts go yellow->red->blue, electric circuits go green->red->blue,
assemblers go gray->blue->yellow, inserters go gray->yellow->blue->green (furnaces are 3 completely different-looking entities, while electric furnace is also bigger - if you insist on keeping the electric furnace bigger, at least make the 2 tiers of the regular furnace similar-looking).
And there is no second/third tier for refineries, chem. plants, miners, centrifuges, pumpjacks, etc. Why?

I propose making a unified color scheme for tiers
(and if you feel really fancy, you can make the higher tier entities more beautiful than the more-hack-job-looking lower tier entities),
and adding a second and third tier (or may be even a fourth/fifth?) to as many of the entities of the factory as reasonable (what with the power pole wood->yellow->grey color scheme?). So that as the factory improves, its' overall color will change, thus making the improvement more noticeable, and allowing to estimate progress (and upgrade potential) at a glance.

The hallmark of a top tier game is when the players spend as little time as possible identifying what they see, since each entity is distinct enough to be easily identifiable at a quick glance, while managing to convey all the relevant information during that same quick glance, assuming the players are experienced enough to know what to look for.

Illiander42
Filter Inserter
Filter Inserter
Posts: 505
Joined: Mon Feb 05, 2018 10:01 am
Contact:

Re: Tier color-coding

Post by Illiander42 »

This is intentional on the dev's part, so that factories are always colourful and messy.

Post Reply

Return to “Ideas and Suggestions”