TL;DR
New graph in production statistics that shows demandWhat ?
I am currently running a rather large space exploration world so it has become almost impossible to manage supply and demand of all my intermediate products. Trying to use the production/consumption statistics isn't that useful as consumption will almost always match production when in steady state. I think a demand statistic that shows the theoretical consumption rate of all empty/working machines would be much more useful (not paused b/c output full machines).As an example:
Lets say you have a setup per the following
-Producing 10 copper plates per second from furnaces.
-10 assemblers making copper wire each at a rate of 2 copper plates consumed per second and producing 4 copper wires per second (theoretical max of 20 plates consumed and 40 wires produced per second)
-Assuming nothing is bottlenecked the production/consumption statistics of copper plates will both be equal at 10 per second.
-Demand statistic would show 20 copper plates per second
Why ?
A much more useful statistic would be demand. Demand would show the assemblers need 20 copper plates per second while your production is only 10 per second, so you know you need to increase copper plate production. Having a demand statistic would make finding your bottle necks much easier in very large worlds as it would simply be where your difference in production and demand is the greatest.I know some people might suggest using something like the rate calculator mod but that doesn't take into account paused machines. I think a demand statistic should NOT include machines that are paused due to full outputs as they have no demand.
Let me know what you all think.